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Article #12426

Re: why HWND type in win32 prototypes is void *

#12426
From: Alan Bellingham
Date: Wed, 03 Dec 2003 22:08
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dESFasado <nospame@anymore> wrote:

>why HWND handle in win32 API function prototypes are void *???

What would you like it to be?

Actually, you're only partially right. If you #define STRICT, then it's
this:

  struct HWND__ { int unused; }; 
  typedef struct HWND__ *HWND;

(The unused member _is_ unused, you're not supposed to use it.)

Alan Bellingham
-- 
Me <url:mailto:alanb@episys.com> <url:http://www.doughnut.demon.co.uk/>
ACCU - C, C++ and Java programming               <url:http://accu.org/>
The 2004 Discworld Convention                   <url:http://dwcon.org/>
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From: Alan Bellingham <alanb@episys.com>
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Subject: Re: why HWND type in win32 prototypes is void *
Date: Wed, 03 Dec 2003 22:08:28 +0000
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