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Article #16468

Re: Sending Message over a network

#16468
From: Muhammad Momin Rashid
Date: Tue, 13 May 2003 23:26
45 lines
2641 bytes
Thanks, I'll try out your solution in a moment.  I was secretly hoping that
there is a simpler way than all these allocations/deallocations going on, so
you basically solved two of my problems :o)

Just curious, which one would be more effecient speed-wise?  Manually
allocating/deallocating as I have done ... or by using WideString as
outlined in your solution?

Regards,
Muhammad Momin Rashid


"Remy Lebeau (TeamB)" <gambit47@yahoo.com> wrote in message
news:3ec17714@newsgroups.borland.com...
>
> "Muhammad Momin Rashid" <momin@hotmail.com> wrote in message
> news:3ec1568a@newsgroups.borland.com...
>
> >   lBufferSize = asTemp.WideCharBufSize() + 1;
> >   wchar_t *wcSendTo = new wchar_t[lBufferSize];
> >   wcSendTo = asTemp.WideChar(wcSendTo, lBufferSize);
> <snip>
>
> You could simply all of that code by utilizing the AnsiString and
WideString
> classes instead of doing all of that manual memory
allocating/deallocating:
>
>     void __fastcall TForm1::Button1Click(TObject *Sender)
>     {
>         StatusBar1->SimpleText = "Sending Message";
>
>         WideString wSendTo = EditSendTo->Text;
>         WideString wFromName = EditMessageFrom->Text;
>         AnsiString asMsg = MemoMessage->Text;
>
>         int iReturn = NetMessageBufferSend(wcSendTo, wcSendTo, wcFromName,
> asMsg.c_str(), asMsg.Length()+1);
>         ...
>     }
>
>
> Gambit
>
>
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From: "Muhammad Momin Rashid" <momin@hotmail.com>
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Subject: Re: Sending Message over a network
Date: Wed, 14 May 2003 04:26:51 +0500
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