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Article #17250

Re: PlaySound() API fuction control?

#17250
From: Remy Lebeau (TeamB)
Date: Mon, 31 Mar 2003 20:50
21 lines
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The sound is not continous.  It is played over and over from start to end
each time.  If you're getting continuous sound, then your sound itself
doesn't have any pauses in it.  Try making a sound that has a 1 second pause
at the end.  The LOOP will do what you ask while still not requiring any
timer.

The alternative is as you already know - just make a separate thread, have
it call PlaySound() in a while(!Terminated) loop with the SYNC flag instead,
and then Sleep() for 1000 milliseconds between callings.  You don't need to
adjust the thread priority, though.


Gambit

"Jeff Douglass" <.> wrote in message
news:3e88a4af$1@newsgroups.borland.com...
> Thanks, but the problem with the LOOP method is that
> the sound is continuous. What I want is BEEP 1 sec of
> no sound BEEP 1 sec of no sound ...........
>
> Not a continuous BEEEEEEEEEEEEEEEEEEEEEP.
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From: "Remy Lebeau \(TeamB\)" <gambit47@yahoo.com>
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Subject: Re: PlaySound() API fuction control?
Date: Mon, 31 Mar 2003 12:50:30 -0800
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