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Article View: borland.public.cppbuilder.nativeapi
Article #17430

Re: Resource dll

#17430
From: Remy Lebeau (TeamB)
Date: Mon, 24 Mar 2003 20:13
40 lines
2065 bytes
"ScOe" <sven.savic@zg.hinet.hr> wrote in message
news:3e7f5a3a@newsgroups.borland.com...

> BACKGROUND BITMAP BCK.BMP
> SNAKE BITMAP SNAKE.BMP

How exactly did you define BACKGROUND and SNAKE?  Are they integers or
strings?  Are you using a .rh header file as well?

> SnakeImage->LoadFromResourceName((int)HInstance, "SNAKE");

Assuming you're calling that from within the application itself, you need to
use the HINSTANCE for the DLL itself, not the application.  Look at
LoadLibrary() in the Win32 API.

> (HBITMAP)LoadImage(GetModuleHandle(NULL), "SNAKE", IMAGE_BITMAP, 0, 0,
> LR_CREATEDIBSECTION);

GetModuleHandle() will return the instance of the application that loaded
your DLL, not for the DLL itself.

> Second way would be better couse i need HBITMAP result

Using TBitmap as in your first sample, the Handle property will contain the
HBITMAP.

> I'm working on game ... and i'm not sure what should i use as
> main game loop ...

That depends, what exactly are you trying to accomplish?

> Timer is not very useful.

Why not?  You need to be more specific when you say something doesn't work
for you.



Gambit
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Subject: Re: Resource dll
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