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Article #2322

Re: Multi-Thread HDC and video display

#2322
From: Jonathan Benedicto
Date: Mon, 12 Mar 2007 20:15
31 lines
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Robert G. Hoover wrote:
> Sorry this had morphed into a video app discussion....

No problem. I've done work with multi-threading video applications, so I'm 
somewhat familiar with it :-)

> I commented out the Display() routine and there is no noticeable lag. :) 
> But,
> now how do I display my video without using
> SendDIBitsToDevice(ShellForm->Handle)? I use GetDC to get the DC of the 
> window
> instead of using ShellForm->Canvas->Handle. Can I get the handle to the 
> window
> in such a way that gets around the TApplication like this? This Display()
> function is just for quick splashing of video, meant to be as fast as 
> possible.
> That's why I'm calling low-level Win32 API call SendDIBitsToDevice instead 
> of
> using something like ShellForm->Canvas->Draw(0, 0, MyTBitmap). Should I be 
> doing
> this instead?

SetDIBitsToDevice is not a thread-safe function. I'd suggest looking up the 
DrawDib functions for simplicity because you'd need to convert your DIB to a 
DDB before blitting it to the screen.

The VCL draw functions aren't thread-safe either.

HTH

Jon 
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Subject: Re: Multi-Thread HDC and video display
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