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3 messages
3 total messages Started by Mark Richards Tue, 03 Oct 2006 17:30
Random numbers...
#3087
Author: Mark Richards
Date: Tue, 03 Oct 2006 17:30
11 lines
1362 bytes
If this is the wrong group, please let me know...

I have to write a Monte Carlo Simulator for a risk analisys system. This 
basically uses a random number to genreate a value which is then applied 
against certain other values. I do not have the spec for the program yet, 
but have been told that the key is to having really really random numbers.

Does anyone know of such a function, or a third party library which may 
allready have the Monte Carlo built in?

cheers 
Re: Random numbers...
#3088
Author: Giuliano
Date: Tue, 03 Oct 2006 18:36
23 lines
1596 bytes
On Tue, 3 Oct 2006 18:30:06 +0100, "Mark Richards"
<markcr@wapthespamntlworld.com> wrote:

>If this is the wrong group, please let me know...
>
>I have to write a Monte Carlo Simulator for a risk analisys system. This 
>basically uses a random number to genreate a value which is then applied 
>against certain other values. I do not have the spec for the program yet, 
>but have been told that the key is to having really really random numbers.

Hi,

    have a look at Boost Random Number Library:

http://www.boost.org/libs/random/index.html

I don't know if it's suitable for (or it can help with)
Monte Carlo analysis, however it's free and - in general -
portable on many platforms.

Regards

Giuliano
Re: Random numbers...
#3091
Author: Mark Richards
Date: Tue, 03 Oct 2006 21:26
1 lines
1062 bytes
Thank you Giuliano, that will do the trick. 
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