🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: borland.public.delphi.language.basm
2 messages
2 total messages Started by Bram Bos Thu, 31 Jul 2008 15:16
The concept of vectorizing code
#3
Author: Bram Bos
Date: Thu, 31 Jul 2008 15:16
7 lines
1255 bytes
I was wondering: is there information available somewhere (a tutorial or simple rationale outline) which describes how vectorizing code works? 

I understand that it is basically about structuring your code in such a way that the CPU can process multiple instructions simultaneously and I've seen some examples in the archives but I would really like to learn how it works and how to apply it properly.

Thanks
Bram
Re: The concept of vectorizing code
#5
Author: Bram Bos
Date: Fri, 01 Aug 2008 09:33
10 lines
1280 bytes
"Bram Bos" <buramu@gmail.com> wrote:
>
>I was wondering: is there information available somewhere (a tutorial or simple rationale outline) which describes how vectorizing code works? 

Following up my own post: I just found a very nice article 
about the working of MMX, which incidentally answers my own 
question (and some other latent questions I had ;-).

http://webster.cs.ucr.edu/AoA/Windows/HTML/TheMMXInstructionSet.html
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads