🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: can.schoolnet.math.sr
1 messages
1 total messages Started by Rob Morewood Sun, 24 Jan 1999 00:00
I need help on difficult math problems
#9
Author: Rob Morewood
Date: Sun, 24 Jan 1999 00:00
51 lines
3250 bytes
Kevin (Kat32181@aol.com/kevin@webcom.com) wrote in can.schoolnet.math.sr:
> In reviewing for a final that is on Thursday the 21 I have come across
> 4 problems that I cannot solve.  Any help would be greatly apreciated.
This group gets very light traffic, so it gets checked only occasionally.
Looks like four days was not enough to get a reply.  You should have
cross-posted to sci.math & alt.algebra.help.  (One post directed to three
groups, not three separate posts.  Then people who read multiple groups
will see your post only once.)

> 1) Show that:
>    grad (ln (determinant of the vector r)) = (vector r)/(r squared)
I think you should have "length" instead of "determinant".
If I'm wrong, what IS your definition of determinant of a vector?
If I'm right, then it is just do the derivatives:
  (d/dx,d/dy,d/dz)Ln(Sqrt(x^2+y^2+z^2) = (x,y,z)/(x^2+y^2+z^2)

> 2) The symbol (E_ijk) is the permutation symbol (or Levi-Civita
> density) and has the following properties (For i, j, k = 1,2,3):
>        (E_ijk) = 0 if any index is equal to any other index
>        (E_ijk) = +1 if ijk form an even permutation of 123
>        (E_ijk) = -1 if ijk form an odd permutation of 123
> Show that the cross product:
>        (vector C) = (vector A) cross (vector B)
> can be expressed as:
>        (C subscript i) = (Sigma_jk)(E_ijk)(A subscript j)(B subscript k)
What is your textbook's DEFINITION of the cross product?
Aside from the redundant Sigma (0 exactly when E_ijk=0, 1 otherwise),
this IS what I usually use as definition for the cross product!
(You ARE using the Einstein summation convention? - implied sums on
 repeated indices.)

> 3) Let V1, V2, V3, V4 be outward vectors perpendicular to the four faces
> of a tetrahedron with magnitures equal to the areas of those faces.
> Show that:  V1 + V2 + V3 + V4 = 0
Let A, B, and C be the edge vectors from one vertex of the tetrhedron,
choosen so that A, B, & C form a positively oriented basis.
Then:  V1 = B x A /2;  V2 = C x B /2;  V3 = A x C /2;
Two edges of the fourth face are parallel to (B-A) and (C-A) so that
V4 = (B-A) x (C-A) /2.  (Since A,(B-A),&(C-A) are positively oriented.)
Multiply out V4 and add the four expressions.
(Use B x C = - C x B and A x A = 0)

> 4) If R is the position of a particle of mass m and vector F is the
> external force on the particle, then the torque (relative to the origin)
> is:  T = R x F.  Show that:  T = d(L)/dt  where L = R x mV (V = velocity).
Just calculate the derivative d(L)/dt using the product rule.
You need to know some high school physics:  dR/dr = V, dV/dt=A and F=mA.

  |\/|                          ||  Burnaby South Secondary School
  |  |orewood@planeteer.com     ||    Beautiful British Columbia
Mathematics & Computer Science  ||             (Canada)
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads