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Article #3334Re: Bungie Jump areas?
From: Jay Kreibich
Date: Sat, 06 Jun 1992 00:10
Date: Sat, 06 Jun 1992 00:10
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In article <ddrumm.01sq@amiganet.chi.il.us> ddrumm@amiganet.chi.il.us (Daniel Drumm) writes: > >It really ought to be an attraction at Navy Pier. Although all the buildings >would make it seem like you weren't all that high. That defeats the concept...
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<1992Jun06.001031.17724@vpnet.chi.il.us>Path:
arc1-ca.pugleaf.net!sparky!uunet!uchinews!iitmax!tellab5!vpnet!zymoticReferences:
<1992Jun01.150607.10951@vpnet.chi.il.us> <ddrumm.01sq@amiganet.chi.il.us>Show Full Headers
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f972c,982691caf324f33d X-Google-Attributes: gidf972c,public X-Google-ArrivalTime: 1992-06-06 01:50:24 PST Newsgroups: chi.places Path: arc1-ca.pugleaf.net!sparky!uunet!uchinews!iitmax!tellab5!vpnet!zymotic From: zymotic@vpnet.chi.il.us (Jay Kreibich) Subject: Re: Bungie Jump areas? Message-ID: <1992Jun06.001031.17724@vpnet.chi.il.us> Organization: Vpnet Public Access References: <1992Jun01.150607.10951@vpnet.chi.il.us> <ddrumm.01sq@amiganet.chi.il.us> Date: Sat, 06 Jun 1992 00:10:31 GMT Lines: 7