Thread View: cmu.ece.general
1 messages
1 total messages
Started by Kurt Larsen
Fri, 01 Dec 2000 00:00
39-600 Integrated Product Development Project
Author: Kurt Larsen
Date: Fri, 01 Dec 2000 00:00
Date: Fri, 01 Dec 2000 00:00
66 lines
4428 bytes
4428 bytes
Integrated Product Development Project 39-600 12 units Tuesday/Thursday 2:00-4:20 pm MM ?? Faculty: John Mather (GSIA), Bronwen Walters (Design), & John Wesner (Mechanical Engineering) Project Title Physics of Everyday Things Project Description Four multi-disciplinary student teams (each including Engineering, Design, and Business) will be challenged to develop products which can be used in a classroom, school yard, public park, back yard, or home to help grammar or middle school students understand selected concepts of physics inherent in objects they encounter there. Why is this an interesting and valuable project? A popular way to help grammar and middle school students understand the basic concepts of physics is to take the class to a nearby theme park or amusement park, and expose them to the physics of some of the thrill rides. But physics acts in many environments in which the children find themselves, not just in amusement parks--which may not be close by or may be closed during much of the school year. The products designed by the student teams will take advantage of these more familiar environments, to help build grammar or middle school student understanding of and enthusiasm for the role of physics in everyday things. Each multi-disciplinary team will include Engineering, Design (ID and possibly CD), and Business members, providing an experience much like present-day real world development environments. The teams will follow a realistic development process, and will learn modern design and decision making methods and tools useful on the project and later. Teams that have both ID and CD members can push the product concept further by developing unique product identity elements, elements aimed at attracting student participation, and perhaps associated teacher's manuals. Educational Opportunities 1. Work in a multi-disciplinary team in all phases of the design process. 2. Experience a realistic industry-type Product Realization Process. 3. Design and make professional presentations to the client. Design Process Following the model of a good industry Product Realization Process, the course is divided into four phases. A report and presentation are due after each phase, which will be permit the supervising faculty and client to fine tune the direction of the development before work is begun on the next phase. The course begins with the use of qualitative methods of information gathering and decision making, and evolves into more quantitative methods plus creation of an integrated product model containing the contributions of all disciplines represented on the design team. Design Artifacts Each student team will produce at least a "proof of concept" model sufficiently realistic to allow the supervising faculty and the client to evaluate the degree to which the identified needs have been met, and the potential usefulness of the proposed product, plus a marketing plan that can serve as a starting point should the product development be carried further. About the Client Depending upon the environment selected by your team, you will be matched with a client or client set who represent that environment. For example, should you choose the School Yard environment at the Grammar School level, you will be introduced to one or more grammar school teachers who have agreed to be clients.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads