Thread View: cn.bbs.comp.program
1 messages
1 total messages
Started by ����
Tue, 05 May 1998 00:00
OPENGL(11)
Author: ����
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
127 lines
5189 bytes
5189 bytes
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������: yxy (��˿˿#���ߵ�С��ӥ), ����: GAME_Designer
�� ��: OPENGL(11)
����վ: BBS ˮľ�廪վ (Thu Jan 22 10:46:32 1998)
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/////////////////////////////////////////////////////////////
//sample.cpp
#include "glos.h"
#include <GL/gl.h>
#include <GL/glaux.h>
#include "windows.h"
void myinit(void);
void CALLBACK display(void);
void CALLBACK reshape(GLsizei w,GLsizei h);
//����һ��һά�������ݣ���������������ֺ�ɫ����ɫ����255��MAX����
//�����ǽ������ɫ���?���ͶȲ��ϱ仯��
#define TEXTUREWIDTH 64
GLubyte Texture[3*TEXTUREWIDTH];
void makeTexture(void)
{
int i;
for(i=0;i<TEXTUREWIDTH;i++)
{
Texture[3*i]=255;
Texture[3*i+1]=255-2*i;
Texture[3*i+2]=255;
}
}
GLfloat sgenparams[]={1.0,1.0,1.0,0.0};
void myinit(void)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
auxInitPosition(0,0,500,500);
auxInitWindow("sample1");
glClearColor(0.0,0.0,0.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
//��������
makeTexture();
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
//��������
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage1D(GL_TEXTURE_1D,0,3,TEXTUREWIDTH,0,
GL_RGB,GL_UNSIGNED_BYTE,Texture);
//Ψһ��ǰ�����Ӳ�ͬ�ĵط���������������Զ�������ɻ�������
//������S
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
glTexGenfv(GL_S,GL_OBJECT_PLANE,sgenparams);
//��������
glEnable(GL_TEXTURE_1D);
glEnable(GL_TEXTURE_GEN_S);
//��������
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
//һЩ��ͼ���ƣ���ϸ�ɲ���VC5�������
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glFrontFace(GL_CW);
glCullFace(GL_BACK);
glMaterialf(GL_FRONT,GL_SHININESS,64.0);
// glShadeModel(GL_FLAT);
}
void CALLBACK reshape(GLsizei w,GLsizei h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-4.0,4.0,-4.0*(GLfloat)h/(GLfloat)w,
4.0*(GLfloat)h/(GLfloat)w,-4.0,4.0);
else
glOrtho(-4.0*(GLfloat)h/(GLfloat)w,
4.0*(GLfloat)h/(GLfloat)w,-4.0,4.0,-4.0,4.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void CALLBACK display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(30.0,1.0,0.0,0.0);
//����ǿ��ĸ���⺯��Ǻǻ���һ������
auxSolidTeapot(1.5);
glPopMatrix();
glFlush();
}
void main(void)
{
myinit();
auxReshapeFunc(reshape);
auxMainLoop(display);
}
//end of sample
////////////////////////////////////////////////////////////
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--
�� ��Դ:��BBS ˮľ�廪վ bbs.net.tsinghua.edu.cn��[FROM: 166.111.74.90]
BBSˮľ�廪վ�þ�����
�� ��Դ: �й�ƴ�BBSվ [bbs.ustc.edu.cn]
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