Article View: comp.ai.genetic
Article #101Re: Simple problems to solve genetically
From: Peter Bruhn
Date: Tue, 12 Jan 1993 07:15
Date: Tue, 12 Jan 1993 07:15
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In article <1993Jan11.145224@IASTATE.EDU> from [Mon, 11 Jan 1993 20:52:24 GMT] you wrote: > In article <1993Jan8.202702.21180@fcom.cc.utah.edu>, > freier@mail.physics.utah.edu (rodney james freier) writes: > > I'm looking for a few simple games/problems that can be played/solved > > genetically. I'm just trying to practice with the concept. > > Just about any game with an evaluation phase can be done (chess, checkers, > tic-tac-toe). Just have an alpha-beta search with node rating, and evolve > different ways to rate nodes. I did this way back with connect-four. > > I think some of the top chess programs already do this. Really? I am highly interested in more information. What chess program does use GAs? Any references? > | __L__ > -|- ___ Warren Kurt vonRoeschlaub > | | o | kv07@iastate.edu > |/ `---' Iowa State University > /| ___ Math Department > | |___| 400 Carver Hall > | |___| Ames, IA 50011 > J _____ Thanks a lot, Peter (bruhn AT uxe.wu-wien.ac.at)
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Path: arc1-ca.pugleaf.net!sparky!uunet!nestroy.wu-wien.ac.at!exaia!bruhn From: bruhn@exaia (Peter Bruhn ) Newsgroups: comp.ai.genetic Subject: Re: Simple problems to solve genetically Date: Tue, 12 Jan 93 09:15:44 MESZ Organization: WU-Wien Lines: 27 Distribution: world Message-ID: <7268265448-38850@exaia> References: <1993Jan8.202702.21180@fcom.cc.utah.edu> <1993Jan11.145224@IASTATE.EDU> NNTP-Posting-Host: exaia.wu-wien.ac.at