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Article #90

Re: Simple problems to solve genetically

#90
From: James Rice
Date: Sun, 10 Jan 1993 15:58
21 lines
1301 bytes
At the risk of sounding boring again, it seems
worthwhile pointing out that the lack of need to
come up with a magical encoded representation is
one of the key features of GP.

Although I haven't put any cycles into thinking
about blackjack (indeed games in general have
the problem that you either need a minimax
player to play against and possibly an enormous
number of fitness cases or you need to co-evolve
players - either way it's computationally
expensive), there are a bunch of problems like
this that are just screaming out to be addressed
by a method that finds a program to solve the
problem, not a mysteriously encoded character
string.



Rice.
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References: <1993Jan9.192644.24693@fcom.cc.utah.edu> <1993Jan10.054202.9817@ils.nwu.edu> <TOMF.93Jan10093713@ai.gte.com> <1993Jan10.213859.24981@seas.gwu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!morrow.stanford.edu!sumex-aim!rice
From: rice@sumex-aim.Stanford.EDU (James Rice)
Newsgroups: comp.ai.genetic
Subject: Re: Simple problems to solve genetically
Date: 10 Jan 93 15:58:21
Organization: Knowledge Systems Lab, Stanford University
Lines: 21
Message-ID: <RICE.93Jan10155821@HPP.stanford.edu>
References: <1993Jan9.192644.24693@fcom.cc.utah.edu> <1993Jan10.054202.9817@ils.nwu.edu>
 <TOMF.93Jan10093713@ai.gte.com> <1993Jan10.213859.24981@seas.gwu.edu>
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In-reply-to: freytag@seas.gwu.edu's message of Sun, 10 Jan 1993 21:38:59 GMT