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Article #12966

Graphics Architectures

#12966
From: chmilar
Date: Tue, 10 Feb 1987 23:55
22 lines
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I am planning to write a paper, for an "Advanced Computer
Architecture" course, on graphics engines.  By this, I mean
machines specifically designed for graphics, rather than
Crays, VAXen, etc.  I would would like to know if anyone
has come across any particularly interesting papers or
articles about this topic, or if you have any really
"spiffy" ideas of what such a beast SHOULD be like, that
I could pursue.  Some ideas that have occurred to me
involve multi-processors, vector pipeline processors,
and object oriented architectures (for animation and
simulation).

If you have any ideas, please mail them to me.  If the
response is good, I may make an edited, compressed, and
otherwise summarized report and post it.

As I have only a limited amount of time to do this project,
it may be difficult to get info from sources that are not
at hand here (ie. major journals).  I also suspect that many
manufacturers of graphics machine wish to keep their stuff
proprietary, and will not release any details.
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From: chmilar@calgary.UUCP
Newsgroups: comp.arch,comp.graphics
Subject: Graphics Architectures
Message-ID: <797@vaxb.calgary.UUCP>
Date: Tue, 10-Feb-87 18:55:37 EST
Article-I.D.: vaxb.797
Posted: Tue Feb 10 18:55:37 1987
Date-Received: Sat, 14-Feb-87 01:43:06 EST
Organization: Wherever I please to be!
Lines: 22
Keywords: graphics architecture