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Article #13212

Re: 64 Vs 32

#13212
From: Usenet netnews
Date: Mon, 16 Mar 1987 23:06
21 lines
1564 bytes
Organization : California Institute of Technology
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From: jon@oddhack.Caltech.Edu (Jon Leech)
Path: oddhack!jon

In article <1310@ucbcad.berkeley.edu> faustus@ucbcad.berkeley.edu (Wayne A. Christopher) writes:
>What we need to ask is, who will need more than ~1G of memory?  I think
>the only applications that currently could use this much memory are
>scientific programs that run on Crays (which I think are addressible to
>the 64-bit word anyway).  I certainly haven't been running into the 1G
>limit too often lately.

	People doing graphics. One of the people here has ray-traced
a picture containg 4e11 polygons. The only way he could get away with
it right now is by having multiple levels of instantiation of objects,
resulting in a very boring scene, but eventually we will want that many
DIFFERENT objects. There will never be enough memory.

    -- Jon Leech (jon@csvax.caltech.edu || ...seismo!cit-vax!jon)
    Caltech Computer Science Graphics Group
    __@/
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!ll-xn!cit-vax!news
References: <3810013@nucsrl.UUCP> <985@rpics.RPI.EDU> <1310@ucbcad.berkeley.edu>

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Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!ll-xn!cit-vax!news
From: news@cit-vax.Caltech.Edu (Usenet netnews)
Newsgroups: comp.arch
Subject: Re: 64 Vs 32
Message-ID: <2050@cit-vax.Caltech.Edu>
Date: Mon, 16-Mar-87 18:06:36 EST
Article-I.D.: cit-vax.2050
Posted: Mon Mar 16 18:06:36 1987
Date-Received: Tue, 17-Mar-87 04:26:36 EST
References: <3810013@nucsrl.UUCP> <985@rpics.RPI.EDU> <1310@ucbcad.berkeley.edu>
Reply-To: jon@oddhack.UUCP (Jon Leech)
Organization: California Institute of Technology
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