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Article #22144

Re: Byte ordering

#22144
From: POP-TARTS CONTAIN SLACK!!
Date: Sun, 04 Feb 1990 08:02
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In article <1116@mtxinu.UUCP> frk@mtxinu.UUCP (Frank Korzeniewski) writes:
>I have written bitblt and graphics routines for an EGA on an 80386, and I
>consider this in"consistency" to be a serious mistake.  You cannot take
>advantage of 32 bit shifts when the bits are laced back and forth thru
>the 32 bit word.

I'm not familiar with EGA, but it sounds like the problem is something
beyond inconsistent pixel and byte order.  Certainly the bits that make up
each pixel should be contiguous, but once you've managed that, the order
of the pixels within the word is not critical.
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Message-ID: <131204@sun.Eng.Sun.COM>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!sun-barr!newstop!sun!sun.com
References: <9656@spool.cs.wisc.edu> <1990Feb2.215421.24894@utzoo.uucp> <131201@sun.Eng.Sun.COM> <1116@mtxinu.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!sun-barr!newstop!sun!sun.com
From: david@sun.com (POP-TARTS CONTAIN SLACK!!)
Newsgroups: comp.arch
Subject: Re: Byte ordering
Message-ID: <131204@sun.Eng.Sun.COM>
Date: 4 Feb 90 08:02:27 GMT
References: <9656@spool.cs.wisc.edu> <1990Feb2.215421.24894@utzoo.uucp> <131201@sun.Eng.Sun.COM> <1116@mtxinu.UUCP>
Sender: david@sun.Eng.Sun.COM
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