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Article #23382Re: Playstation 2 has as much FPU power as Merced?
From: Russ Williams
Date: Tue, 09 Mar 1999 00:00
Date: Tue, 09 Mar 1999 00:00
56 lines
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3345 bytes
Matthew Hurd <MatthewHurd@OzEmailDOTcom.au> wrote: >Aaron Spink wrote in message ... >> >>If the info is correct and the Rasterization engine contains 4MB of >>embedded dram, then the possible resulutions are as follows. >> >>All assuming 32bit color(8b,8r,8g,8a) and 16, 24, 32 bits of Z >> >> 16 24 32 >>640x480 1.8MB 2.1MB 2.5MB >>800x600 2.88MB 3.36MB 3.84MB >>1024x768 4.7MB 5.5MB 6.29MB >> >>I'm going to assume that they will support roughly >>800x600x32x32 or 640x480x32x32. Anything higher than >>800x600 is wishfull thinking unless you want bad quality or >>want to pay ~2k per PSX2. > >The spec for the graphic chip lists DTV and 1280x1024 VESA >capability. > >You could get better RAM usage than this with a polygon >hardware sort and z-frame like the POWER VR stuff does. You can forget the sort/z-frame entirely, if needs be, using just a simple sort and hoping to avoid clipping errors. It wouldn't be a lot of use for most games, but for things like menus it'd be fine. >I don't know if they do this though. Still doesn't give you >1280x1024 with 32 bit colour, but 24/23 bit would be OK >with 16/15 bit colour and 8 bit alpha. Why would you need an alpha value for the frame buffer? In pretty much every case, it would be supplied as part of the drawing operation (eg: as 1-srcalpha). That's then 1280x1024x15 = 2.5mb. Since there's only room for one frame at this resolution, the display might have to be interlaced (or, the front buffer might be in a seperate area of memory, since pretty much all drawing is to the back buffer). Given that it's 100% compatible with the PSX1, it will have to support 15 and 24-bit screen depths (along with no z-buffer) and 4/8-bit paletted textures. It's possible that these will only be in a compatibility mode, but it's more likely that they will be available to all games. >Anything higher than 800x600 doesn't make much sense for a >tv though. Yup. --- Russ
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1024aa,e8b7abf312c36c04 X-Google-Attributes: gid1024aa,public X-Google-Thread: 105ad2,e8b7abf312c36c04 X-Google-Attributes: gid105ad2,public X-Google-Thread: 110292,e8b7abf312c36c04 X-Google-Attributes: gid110292,public X-Google-Thread: 102b75,e8b7abf312c36c04 X-Google-Attributes: gid102b75,public From: "Russ Williams" <russ@algorithm.demon.co.uk> Subject: Re: Playstation 2 has as much FPU power as Merced? Date: 1999/03/09 Message-ID: <7c3djq$iac$1@flex.london.pipex.net> X-Deja-AN: 452994064 References: <7bjr4a$cq2$1@nnrp1.dejanews.com><MPG.1148ef176b46cee6989681@news.melbpc.org.au><7bmlv8$9kf$1@news.interlog.com> <36dee3cd.76130691@news><7bnfk5$541$1@news.interlog.com> <36df551a.105140012@news><ygtsobkmb5r.fsf@skidbladnir.ifi.uio.no> <36e049d9.167804136@news><1999Mar7.105651.18352@mbsks.franken.de><920810365.12598.0.nnrp-04.c2de56b7@news.demon.co.uk><01be699e$2cfed500$8b47e4d4@xqiowghw><920941524.281607@brutus.caverock.co.nz> <sfqbti3mmk5.fsf@kraftwerk.pa.dec.com> <7c2fqj$740$1@reader1.reader.news.ozemail.net> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.0810.800 Organization: UUNET WorldCom server (post doesn't reflect views of UUNET WorldCom) X-MSMail-Priority: Normal Newsgroups: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel