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Article #23390

Re: Playstation 2 has as much FPU power as Merced?

#23390
From: Matthew Hurd
Date: Tue, 09 Mar 1999 00:00
30 lines
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Aaron Spink wrote in message ...
>
>If the info is correct and the Rasterization engine contains 4MB of
>embedded dram, then the possible resulutions are as follows.
>
>All assuming 32bit color(8b,8r,8g,8a) and  16, 24, 32 bits of Z
>
> 16 24 32
>640x480 1.8MB 2.1MB 2.5MB
>800x600 2.88MB 3.36MB 3.84MB
>1024x768 4.7MB 5.5MB 6.29MB
>
>I'm going to assume that they will support roughly 800x600x32x32 or
>640x480x32x32.  Anything higher than 800x600 is wishfull thinking
>unless you want bad quality or want to pay ~2k per PSX2.


The spec for the graphic chip lists DTV and 1280x1024 VESA capability.

You could get better RAM usage than this with a polygon hardware sort and
z-frame like the POWER VR stuff does.  I don't know if they do this though.
Still doesn't give you 1280x1024 with 32 bit colour, but 24/23 bit would be
OK with 16/15 bit colour and 8 bit alpha.

Anything higher than 800x600 doesn't make much sense for a tv though.


matt.
ex-techo
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From: "Matthew Hurd" <MatthewHurd@OzEmailDOTcom.au>
Subject: Re: Playstation 2 has as much FPU power as Merced?
Date: 1999/03/09
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