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Article #23411Re: Playstation 2 has as much FPU power as Merced?
From: Geoff Howland
Date: Fri, 05 Mar 1999 00:00
Date: Fri, 05 Mar 1999 00:00
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2520 bytes
On 05 Mar 1999 12:24:48 +0100, Jan Ingvoldstad <jani@ifi.uio.no> wrote: >On Fri, 05 Mar 1999 04:03:13 GMT, ghowland@lupineNO.SPAMgames.com >(Geoff Howland) said: > >> I dont think that a PIII 500 with the top 'o the line consumer >> graphics card could do this at TV resolutions. > >You keep repeating this, as if TV resolutions were amazingly high or >something. > >I hope that's not what you mean, since only some TV sets are good >enough to handle 800x600. Umm, I meant it means "TV screens are like 3xx by 2xx pixels in dimension, so thats MUCH smaller than PC games have to render to" Meaning that you could theoretically do much more in-depth graphic wise PC games if you only had to render to 3xx by 2xx pixels, but it still wouldnt look as good as the PSX2 because of the PC's geometry limit. >The PSX2's specs sure seem impressive enough, though. But I won't >make any assumptions as to its quality vs graphics cards for PCs until >the PSX2 is something more than marketingware. (There really isn't >any point in comparing it with existing PC products; compare it with >other vapor-/marketingware.) MarketingWare by be MarketingWare, but it still has to DO the calculations, and right now I think I can safely say (from everything Ive seen) that a PC couldnt keep up or do that quality. PC product MarketingWare is normally prerendered 3D Studio stuff, this is hardly the same thing. -Geoff Howland Lupine Games http://www.lupinegames.com/
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 102b75,e8b7abf312c36c04 X-Google-Attributes: gid102b75,public X-Google-Thread: 110292,e8b7abf312c36c04 X-Google-Attributes: gid110292,public X-Google-Thread: 105ad2,e8b7abf312c36c04 X-Google-Attributes: gid105ad2,public X-Google-Thread: 1024aa,e8b7abf312c36c04 X-Google-Attributes: gid1024aa,public From: ghowland@lupineNO.SPAMgames.com (Geoff Howland) Subject: Re: Playstation 2 has as much FPU power as Merced? Date: 1999/03/05 Message-ID: <36e049d9.167804136@news> X-Deja-AN: 451699483 X-NNTP-Posting-Host: imxnet.imx-exchange.com References: <7bjr4a$cq2$1@nnrp1.dejanews.com> <MPG.1148ef176b46cee6989681@news.melbpc.org.au> <7bmlv8$9kf$1@news.interlog.com> <36dee3cd.76130691@news> <7bnfk5$541$1@news.interlog.com> <36df551a.105140012@news> <ygtsobkmb5r.fsf@skidbladnir.ifi.uio.no> Organization: news://newsread.exodus.net : Crossing the Invisible Line Newsgroups: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel