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Article #23423Re: Playstation 2 has as much FPU power as Merced?
From: Andy Glew
Date: Thu, 04 Mar 1999 00:00
Date: Thu, 04 Mar 1999 00:00
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> I'd not be amazed if it actually achieved that - what they seem to be > claiming is one-tick-throughput matrix-vector multiply, which is > probably achievable. Essentially it's a 300MHz geometry accelerator. Prediction: within 5 years, a single instruction that performs a 4-vector by 4x4-matrix multiply, of 32 bit FP numbers, will be as common as vector FP and integer (MMX, KNI, 3DNow) are now. Probably less than 5 years, but I want to have a bit of slack.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110292,e8b7abf312c36c04 X-Google-Attributes: gid110292,public X-Google-Thread: 1024aa,e8b7abf312c36c04 X-Google-Attributes: gid1024aa,public X-Google-Thread: 105ad2,e8b7abf312c36c04 X-Google-Attributes: gid105ad2,public X-Google-Thread: 102b75,e8b7abf312c36c04 X-Google-Attributes: gid102b75,public From: Andy Glew <glew@cs.wisc.edu> Subject: Re: Playstation 2 has as much FPU power as Merced? Date: 1999/03/04 Message-ID: <36DF4F87.FFDEFF0C@cs.wisc.edu> X-Deja-AN: 451410177 Content-Transfer-Encoding: 7bit References: <7bjr4a$cq2$1@nnrp1.dejanews.com> <36DDB3AB.378F5C87@igs.net> <7bkjm8$72f$1@news.ox.ac.uk> To: Thomas Womack <mert0236@sable.ox.ac.uk> X-Accept-Language: en Content-Type: text/plain; charset=us-ascii Organization: U Wisc CS (& Intel) Mime-Version: 1.0 Newsgroups: comp.arch,intel.etc,comp.games.development.industry,comp.sys.intel