🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.archives
Article #607

[rec.games.netrek] INL server version 2.0

#607
From: Ray Jones - Perp
Date: Fri, 04 Sep 1992 07:52
74 lines
3392 bytes
Archive-name: auto/rec.games.netrek/INL-server-version-2-0


I just dropped the Official INL server on ftp.cis.ksu.edu.  This is version
2.0.  There was a version 1.1, but 2.0 came so soon after it, it never got
announced. 

There are also diff files, INL.diff.1.0-1.1 and INL.diff.1.1-2.0, so if you
already are running version 1.0, upgrading shouldnot be hard.  I've tested
the patches on both the normal (sun) code, and the mach code.  They both
seem to work 99% correctly.

Here is the .motd, which outlines the various changes that have been made:

-------------------
INL server version 2.0

New features:

o * SPLIT WAIT QUEUES!!! *  Much thanks to ERic Mehlaff for his help!  (He
	basically wrote the whole thing and sent it to me.)
o UNCAPTAIN will unset a CAPTAIN of a team.
o It is impossible to become captain if someone already is for your team.
o Captains no longer can send RESTART during a PAUSE.
o You are forced on a team at the beginning, even though it is not Tmode.
	This is necessary to make the Split Queue work.  If you use HOME or
 	AWAY to change teams, it will automatically switch you to the other
	team.  
o During a pause, all the enemy ships will disappear from the galactic map. 
o Other slight fixes...


Old stuff:

INL 1.1:
o It is now possible to send a message to yourself. (was a bug in INL 1.0) 
o various transparent fixes to help out the StatBoy.  Server gods see the
    INL-README 


INL 1.0:
DD cooling = 7, Det radius = 1800

These messages, when sent to yourself, have the following actions:

        TIME - minutes left in game
        TEAM - which team am I on
        HOME - switch me to home team
        AWAY - switch me to away team
        CAPTAIN - set me to the captain of this team

Captain's can use the following messages:
        FED/ROM/KLI/ORI - choose team for the team
        START - start the 1 minute to Tmode counter
                (works at any point in game)
        RESTART - stop 1 minute counter, allow for reselection of teams
        NEWGALAXY - rebuild galaxy from scratch, allow for reselection 
                    of teams 
        PAUSE - temporarily stop action
        CONTINUE - continue play

Every action for Captains must be taken by both captains to have effect, 
except for team selections.

Problems, Suggestions, Questions, etc. to rjones@dsd.es.com
-------------------

I suggest anyone planning on running an INL server get this and start
running/testing it.  It should be easy to port, and mon most machines go
without many changes.  I have not had an opportunity to test this very
strongly, so I'm not sure it all works.  That's up to you all to tell me.

-- 
                                          rjones@dsd.es.com
Technical Details
Message-ID: <1874jlINN1vl@agate.berkeley.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!agate!usenet
References: <1992Aug25.181122.8126@dsd.es.com>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!agate!usenet
From: rjones@dsd.es.com (Ray Jones - Perp)
Newsgroups: comp.archives
Subject: [rec.games.netrek] INL server version 2.0
Followup-To: rec.games.netrek
Date: 4 Sep 1992 07:52:21 GMT
Organization: Evans & Sutherland Computer Corp.
Lines: 75
Approved: adam@soda.berkeley.edu
Distribution: world
Message-ID: <1874jlINN1vl@agate.berkeley.edu>
References: <1992Aug25.181122.8126@dsd.es.com>
Reply-To: rjones@dsd.es.com
NNTP-Posting-Host: soda.berkeley.edu
X-Original-Newsgroups: rec.games.netrek
X-Original-Date: Tue, 25 Aug 92 18:11:22 GMT