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Article #229

Re: Good info screen design for computer games

#229
From: Kort
Date: Sat, 02 Dec 1989 16:24
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In article <32877@ucbvax.BERKELEY.EDU> thom@dewey.soe.berkeley.edu.UUCP
(Thom Gillespie) writes:

 > Hi,
  
 > I'm looking for information on the aesthetics of computer interfaces
 > for video/computer game design. I'm not interested in tree design for
 > knowledge representation.  I have Chris Crawfords book on computer games
 > but I can't find other information.  Are there any good magazines which
 > tell you more than just how to win?  The type of information I'd like
 > is along the lines of Thomas Malone's paper on Intrinsically Motivating
 > Instruction.  Any help would be much appreciated.  Thanks.

I am impressed by computer games and simulations which offer a stimulating
puzzle presented in multi-media text, graphics, and sound.  These media
transform learning into play.  Some of my favorites are "The Mind Mirror"
(Electronic Arts), "Fool's Errand", "Where in the World is Carmen Miranda?"
(Broderbund), and SimCity.   Apple's Vivarium Project and Seymour Papert's
Lego/Logo project at the MIT Media Lab represent some of the more interesting
advances in computer-mediated instruction.  Perhaps the Exploratorium in
San Francisco has a Computer Discovery Space similar to the one here
in Boston.  

--Barry Kort
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!philmtl!philabs!linus!mbunix!bwk
From: bwk@mbunix.mitre.org (Kort)
Newsgroups: comp.cog-eng
Subject: Re: Good info screen design for computer games
Summary: Four of my favorite examples of good design.
Keywords: video computer games interface aesthetics
Message-ID: <81495@linus.UUCP>
Date: 2 Dec 89 16:24:08 GMT
References: <telecom-v09i0534m01@chinacat.lonestar.org> <32877@ucbvax.BERKELEY.EDU>
Sender: news@linus.UUCP
Reply-To: bwk@mbunix.mitre.org (Barry Kort)
Organization: The MITRE Corp. Bedford, MA
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