Article View: comp.dcom.sys.cisco
Article #2057Re: Network version of the PC game DOOM
From: Sam Wilson
Date: Fri, 21 Jan 1994 12:55
Date: Fri, 21 Jan 1994 12:55
36 lines
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2953 bytes
Steve Kennedy (steve@marvin.demon.co.uk) wrote: : BEWARE running the game DOOM on Novell networks over IPX. : This can cause broadcast storms and knock out wide area links. : This has been verified from 2 independent sources !!! I posted a message about this some time back (though the content was more about filtering out the bad stuff than about warning people - there was enough hoo-hah at the time that I thought most people would know). The problem is that when you have a multi-player game the players' machines broadcast IPX frames at about 70 frames per second. Each game can have up to 4 players but there can be multiple games on a given LAN. This can have various effects: 1) less powerful (usuallyt older) machines on the local LAN can have trouble receiving all these frames, inspecting them and deciding they aren't interesting - reports say that keyboard characters can be lot, for instance; 2) if you bridge between LANs over WAN links the WAN probably won't keep up unless you've got more than the common 56Kbps or 64Kbps; 3) if you route IPX and you have the Cisco novell helper-address set, especially if you have it set to flood broadcasts (e.g. if you use NETBIOS over Novell IPX) then you can put your routers very seriously to sleep - two players on one LAN used 100% of the CPU of our AGS+/3s propagating the broadcasts to 11 other ethernets, an FDDI and a couple of 2Mbps serial lines. This problem has apparently been fixed with version 1.2 of Doom, though I haven't checked it for myself. Versions 0.99, 1.0 and 1.1 apparently all exhibit this behaviour. The authors got comprehensively flamed in comp.sys.ibm.pc.games.action for this piece of sloppy programming. Sam Wilson Network Services Division Computing Services, The University of Edinburgh Edinburgh, Scotland, UK
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10a29b,9a6bd2a22a0f39f8 X-Google-Attributes: gid10a29b,public X-Google-Thread: 114575,9a6bd2a22a0f39f8 X-Google-Attributes: gid114575,public X-Google-Thread: fb525,9a6bd2a22a0f39f8 X-Google-Attributes: gidfb525,public X-Google-Thread: 1156f6,9a6bd2a22a0f39f8 X-Google-Attributes: gid1156f6,public X-Google-Thread: 102702,9a6bd2a22a0f39f8 X-Google-Attributes: gid102702,public X-Google-ArrivalTime: 1994-01-21 11:13:47 PST Newsgroups: comp.dcom.sys.cisco,comp.protocols.tcp-ip.ibmpc,demon.ip.support.pc,demon.local,uk.telecom Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!howland.reston.ans.net!pipex!festival!ercm20 From: ercm20@festival.ed.ac.uk (Sam Wilson) Subject: Re: Network version of the PC game DOOM X-Newsreader: TIN [version 1.1 PL8] References: <759120815snz@marvin.demon.co.uk> Message-ID: <CJzD8t.3D9@festival.ed.ac.uk> Followup-To: comp.dcom.sys.cisco,comp.protocols.tcp-ip.ibmpc,demon.ip.support.pc,demon.local,uk.telecom Organization: Edinburgh University Date: Fri, 21 Jan 1994 12:55:40 GMT Lines: 36