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Article #211

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#211
From: Laurence Leff
Date: Fri, 20 Jan 1989 05:29
971 lines
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The following abstracts describe Non-Proprietary Technical Reports available 
from MCC's Software Technology Program. Please send requests for SINGLE
copies to the person below. INCLUDE your U.S. MAIl address since copies
cannot be electronically distributed.

Jim Babcock
<babcock@mcc.com>
######################################################################
		           STP Technical Reports 
-------------------------------------------------------------------------
		NON - PROPRIETARY ABSTRACTS for TRs ISSUED 
			
			 Mid-1987 Thru NOVEMBER 1988
-------------------------------------------------------------------------

 __________________________________________________________________
 
 
 Rpt num : STP-132-87
 Date    : May 01, 1987
 Author  : B.Curtis
 # pages : 23
 Title   : Five Paradigms in the Psychology of Programming
 Abstract: This is a review chapter prepared for the Handbook of Human-Computer
           Interaction to be published by North-Holland in 1987. -- Since the
           1950s, psychologists have studied the behavioral aspects of computer
           programming. However, it has been difficult to integrate their data
           with theory because of the mixture of psychological paradigms that
           have guided their research. This chapter will review the research
           results that have been generated under the five psychological
           paradigms used most often in exploring programming problems. These
           five paradigms are 1) individual differences, 2) group behavior, 3)
           organizational behavior, 4) human factors/cognitive ergonomics, and
           5) cognitive science. The major theoretical and practical
           contributions of each area to the theory and practice of software
           engineering will be discussed. Based on current trends, it appears
           that research guided by the paradigm of cognitive science will be the
           easiest to integrate with new developments in artificial intelligence
           and computer science theory.
 
 __________________________________________________________________

 
 Rpt num : STP-257-87
 Date    : February 24, 1988
 Author  : D.Volpano
 # pages : 24
 Title   : STS - Software Templates System
 Abstract: The Software Templates System (STS) is described. STS is a collection
           of tools that permits you to build abstract specifications of
           algorithms called software templates and instantiate them for use in
           many different applications. This document is intended to serve as a
           description as well as a manual for users of STS. A portion of STS is
           bootstrapped using STS itself. This bootstrapping process is used to
           illustrate the features of STS.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-299-87
 Date    : September 24, 1987
 
 Author  : B.Curtis
 # pages : 13
 Title   : Cognitive Issues in Reusing Software Artifacts
 Abstract: This paper reviews the cognitive aspects of reusing the artifacts of
           computer programming. This paper will first review how programming
           knowledge is organized and used. It will then discuss how
           professionals design programs and where the information they use
           comes from. It will end by describing the requirements for
           reusability tools generated by a cognitive analysis of programming.
           The thesis is that programmers' primary source of information during
           programming is their store of problem specific design schema, and
           that a body of reusable artifacts must provide links into these
           schema in order for programmers to be able to search and retrieve
           information effectively from a store external to their own memory.
 
 __________________________________________________________________
 
 
 Rpt num : STP-304-87
 Date    : November 04, 1987
 Author  : C.Potts;G.Bruns
 # pages : 25
 Title   : Recording the Reasons for Design Decisions
 Abstract: We outline a generic model for representing design deliberat ion and
           its relation to the generation of method-specific artifacts. A design
           history is regarded as a network consisting of artifacts and
           deliberation nodes. Artifacts include specifications or design
           documents. Deliberation nodes represent issues, alternatives or
           justifications. Existing artifacts give rise to issues about the
           evolving design, an alternative is one of several positions that
           respond to the issue (perhaps calling for the creation or
           modification of an artifact), and a justification is a statement
           giving the reasons for and against selecting the related alternative.
           The model is applied to the development of a text formatter. The
           example necessitates some tailoring of the generic model to the
           method adopted in the development, Liskov and Guttag's design method.
           We discuss the experiment and the method-specific extensions. The
           example development has been represented in hypertext and as a Prolog
           database, the two representations being shown to complement each
           other. We conclude with a discussion of the relation to this model
           with other work, and its implications for tool support and methods.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-316-87
 Date    : November 10, 1987
 Author  : P.Cook
 # pages : 20
 Title   : The Role of Champions in Successful Computer Applications
 Abstract: A structure to understand the reasons for computer success or failure
           is reported. It is represented as a matrix, where the rows relate to
           the elements of a successful application, and the columns are derived
           from diffusion theory as it relates to technology transfer.
           Vertically listed is the result of a number of years of
           implementation efforts and observation of the efforts of others. It
           asserts that to be successful, a computer application must have: A
           real need, Good hardware, Adequate software, A receptive environment,
           and A champion. The column structure is derived from diffusion
           theory, particularly the work of Everett Rogers. It categorizes user
           environments into four categories: Innovator, Early adopter,
           Majority, and Late Adopter. Observations are made about each of the
           cells of the resulting matrix.
 
_________________________________________________________________
 
 
 Rpt num : STP-320-87
 Date    : November 20, 1987
 Author  : F.Halasz
 # pages : 22
 Title   : Reflections on Notecards: Seven Issues for the Next Generation of
           Hypermedia Systems
 Abstract: NoteCards is a general hypermedia environment designed to help people
           work with ideas. Its intended users are authors, designers, and other
           intellectual laborers engaged in analyzing information, designing
           artifacts, and generally processing ideas. The system provides these
           users with a variety of hypermedia-based tools for collecting,
           representing, managing, interrelating, and communicating ideas. This
           paper presents the NoteCards systems as a foil against which to
           explore some of the major limitations of the current generation of
           hypermedia systems. These seven issues are: search and query,
           composite nodes, virtual structures, computational engines,
           versioning, collaborative work, and tailorability. For each of these
           issues, the papers describes the limitations inherent in NoteCards
           and the prospects for doing improving the situation in future systems.
 
 __________________________________________________________________
 
 
 Rpt num : STP-340-87
 Date    : March 25, 1988
 Author  : P.Attie
 # pages : 61
 Title   : A Guide to Raddle87 Semantics
 Abstract: Defines the Raddle87 design language. Describes syntax and an
           operational semantics.
 
 __________________________________________________________________
 
 
 Rpt num : STP-353-87
 Date    : November 06, 1987
 Author  : X.Liangfang;K.Fairchild
 # pages : 7
 Title   : Harnessing the Computer Revolution to Further Modernization in China
 Abstract: The People's Republic of China has a commitment to develop expertise
           and sweeping changes in science and technology. This paper describes
           many of the authors' observations about China's growing computer
           technology abilities. First, we discuss the problems and existing
           capabilities that influence China's entry into the computer
           revolution. Then we discuss several of the recent success stories and
           we close with suggestions about two new research areas that might be
           particularly useful to further computer modernization.
 
 __________________________________________________________________
 
 
 Rpt num : STP-362-87
 Date    : October 19, 1987
 Author  : B.Curtis
 # pages : 41
 Title   : The Tarpit and a Rope: A Presentation to Aetna on STP
 Abstract: These viewgraphs constitute the presentation made by the author to
           the Aetna's Information Systems Executives Conference on October 19,
           1987. The presentation started with a description of systems
           development problems observed in the STP Field Study and then
           described how the research program of STP is developing technology to
           reduce or eliminate some of these problems.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-365-86
 Date    : January 08, 1987
 Author  : P.Marks
 # pages : 19
 Title   : System Development as a Performing Art
 Abstract: This report explores a view of system development, drawn by analogy
           to performing arts like theater and competitive sports, as an ongoing
           progression of Practice-Performance-Postmortem cycles. These stages
           are defined with regard to their treatment of errors, and the roles
           of Performer, Audience, and Coach. Potential impact of this model on
           STP's part in building Leonardo" is suggested.
 
 __________________________________________________________________
 
 
 Rpt num : STP-368-87
 Date    : November 20, 1987
 Author  : F.Halasz
 # pages : 22
 Title   : Reflections on the State of the Art: Seven Issues for the Next
           Generaton of Hypermedia Systems
 Abstract: These slides briefly review the state of the art in workstation-based
           hypermedia systems (e.g., NoteCards, Neptune, and Intermedia). Seven
           major issues for the next generation of hypermedia systems are then
           presented and briefly discussed. These slides accompany the paper
           contained in MCC Technical Report STP-320-87. These slides were
           presented at Hypertext '87, Chapel Hill, NC, November, 1987.
 
 __________________________________________________________________
 
 
 Rpt num : STP-375-87
 Date    : December 17, 1987
 Author  : I.Baxter
 # pages : 53
 Title   : PCL: A Production Control Language (A Proposal)
 Abstract: A program development [Wile83a] or metaprogram ([Feather86a]) is a
           description of the steps necessary to convert a specification into an
           implementation using a transformation system (we prefer the term
           metaprogram). PCL is a metaprogramming language intended as part of
           an Implementation Maintenance System, a software package whose goal
           is the efficient re-derivation of transformationa l implementations
           given a change to a specification. This document specifies PCL.
 
 __________________________________________________________________
 
 
 Rpt num : STP-383-87
 Date    : December 31, 1987
 
 Author  : L.Power
 # pages : 10
 Title   : OOPSLA'87 Panel Discussion: Object-Oriented Concurrency conference
           held at OOSPLA'87.
 Abstract: This report covers the panel discussion on object-oriented
           concurrency held at OOPSLA '87, the ACM-sponsored object-oriented
           programming conference, held in Orlando, Florida, October, 1987. The
           panelists were Barbara Liskov, Akinori Yonezawa, David A. Thomas, and
           Carl Hewitt. In addition to a summarizing the panelists' comments and
           questions from the floor, the author has included background material
           on the panelists' object models. Characterizing these as variations
           on active objects", the author identifies important issues and
           trade-offs for future research.
 
 __________________________________________________________________
 
 
 Rpt num : STP-386-87
 Date    : March 24, 1988
 Author  : V.Shen
 # pages : 62
 Title   : Using Superimposition to Add Fault to an EFT System
 Abstract: Describes the application of a new control construct, the
           superimposition, to the design of a distributed system expressed in
           Raddle.
 
 __________________________________________________________________
 
 
 Rpt num : STP-016-88
 Date    : January 12, 1988
 Author  : J.Conklin;M.Begeman
 # pages : 6
 Title   : gIBIS: A Hypertext Tool for Team Design Deliberation
 Abstract: This paper describes an application specific hypertext system
           designed to facilitate the capture of early design deliberations. It
           implements a specific method, called Issue Based Information Systems
           (IBIS), which has been developed for use on large, complex design
           problems. The hypertext system described here, gIBIS (for graphical
           IBIS), makes use of color and a high speed relational database server
           to facilitate building and browsing typed IBIS networks. Further,
           gIBIS is designed to support the collaborative construction of these
           networks by any number of cooperating team members spread across a
           local area network. Early experiments suggest that the IBIS method is
           still incomplete, but there is a good match between the tool and
           method even in this experimental version.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-018-88
 Date    : April 08, 1988
 Author  : G.Rein;C.Ellis
 # pages : 36
 Title   : The Nick Summer Experiment: A Field Study on the Usage of Meeting
           Support Technology by Software Design Teams
 Abstract: Presents the study, results and interpretations of this
           experimentation to explore and increase the understanding of the use
           of the prototype Nick electronic meeting room by software design
           teams working on fuzzy, high-level design problems.
 
 __________________________________________________________________
 
 
 Rpt num : STP-025-88
 Date    : January 19, 1988
 Author  : M.Lubars
 # pages : 10
 Title   : Code Reusability in the Large Versus Code Reusability in the Small
 Abstract: As a general rule, the goals of software engineering involve the
           development of techniques for improving software development
           productivity. It is no surprise, then, that a lot of attention has
           been focused on facilitating the reuse of program code. However, much
          of this attention has been directed with only shortsighted and
           self-supporting goals, and has thus condemned code reuse techniques
           to limited areas of success. This paper brings to light some of the
           issues involving code reusability and contrasts the two ends of the
           reusability spectrum; code reusability in the large" and code
           reusabilaity in the small". Methods for possibly improving code
           reusability are examined.
 
 __________________________________________________________________
 
 
 Rpt num : STP-048-88
 Date    : March 03, 1988
 Author  : P.Cook;C.Ellis;G.Rein
 # pages : 20
 Title   : Meetings Research - A Nick Retrospective
 Abstract: Overview of research work performed by the Nick project team since
           its inception in late 1985. States the motivation and scope of the
           research followed by an explanation of the modeling work, systems
           building work and experimentation work.
 
 __________________________________________________________________
 
 
 Rpt num : STP-042-88
 Date    : February 08, 1988
 Author  : S.Gibbs
 
 # pages : 9
 Title   : LIZA: An Extensible Groupware Toolkit
 Abstract: Software for supporting groups of collaborating users - groupware -
           raises a number of problems in such areas as communication,
           distribution, concurrency control and user interface design. This
           paper gives a definition of groupware and presents a high-level model
           of groupware systems. The model has been applied to the design and
           implementation of an extensible groupware toolkit known as LIZA in
           terms of their user interface and functionality.
 
 __________________________________________________________________
 
 
 Rpt num : STP-047-88
 Date    : February 16, 1988
 Author  : C.Ellis;G.Rein;S.Jarvenpaa
 # pages : 15
 Title   : Nick Experimentation: Some Selected Results
 Abstract: Presents the study, results and interpretations of this
           experimentation to explore and increase the understanding of the use
           of the prototype Nick electronic meeting room by software design
           reams working on fuzzy, high-level design problems.
 
 __________________________________________________________________
 
 
 Rpt num : STP-058-88
 Date    : February 10, 1988
 Author  : M.Lubars;M.Harandi
 # pages : 31
 Title   : Addressing Software Reuse Through Knowledge-Based Design
 Abstract: The reuse of available software components is one important method
           for improving the productivity of new software product development.
           Software reuse benefits are especially apparent during specification
           and design where the foundations are established for the development
           and maintenance of the software product. Effective reuse of software
           designs requires a collection of good design components, knowledge
           about how to locate the components, and strategies for combining and
           customizing them into new designs. Schemes are also required for
           representing and manipulating reusable software components and
           various types of rules and heuristics for design construction. This
           paper presents both the philosophical and practical aspects of a
           knowledge-based design environment, called IDeA.
 
 __________________________________________________________________
 
 
 Rpt num : STP-061-88
 Date    : February 24, 1988
 Author  : D.Volpano
 
 # pages : 9
 Title   : The Templates Approach to Software Reuse
 Abstract: Programs written in conventional, imperative languages usually cannot
           be reused in other applications because commitments have been made to
           specific types and representations of data. A software template is an
           algorithm specification that is free of these kinds of commitments. A
           template is expressed in a typed, functional notation. As a separate
           programming activity, abstract types are implemented in an imperative
           language. Templates for standard algorithms, and implementations of
           commonly-used data types are catalogued for reuse. A programmer
           chooses implementations for a template's data types at which time the
           template is translated into a program tailored to the chosen
           implementations.
 
 __________________________________________________________________
 
 
 Rpt num : STP-081-88
 Date    : April 08, 1988
 Author  : R.Miller
 # pages : 26
 Title   : Representing Communication Protocols
 Abstract: Aims at showing how some of the ways of representing protocols can be
           directly converted into Raddle representations.
 
 __________________________________________________________________
 
 
 Rpt num : STP-082-88
 Date    : March 09, 1988
 Author  : J.Conklin;M.Begeman
 # pages : 23
 Title   : gIBIS: A Hypertext Tool for Exploratory Policy Discussion
 Abstract: This paper describes an application specific hypertext system
           designed to facilitate the capture of early design deliberations. It
           implements a specific method, called Issue Based Information Systems
           (IBIS), which has been developed for use on large, complex design
           problems. The hypertext system described here, gIBIS (for graphical
           IBIS), makes use of color and a high speed relational database server
           to facilitate building and browsing typed IBIS networks. Further,
           gIBIS is designed to support the collaborative construction of these
           networks by any number of cooperating team members spread across a
           local area network. Early experiments suggest that the IBIS method is
           still incomplete, but there is a good match between the tool and
           method even in this experimental version.
 
 __________________________________________________________________
 
 
 Rpt num : STP-088-88
 
 Date    : March 11, 1988
 Author  : T.Biggerstaff
 # pages : 12
 Title   : The Ada Reuse Picture: What is Wrong with this Picture?
 Abstract: This presentation argues that the reuse oriented structure provided
           by Ada, or any programming language for that matter, are insufficient
           to produce payoffs that approach an order of magnitude and in fact,
           will tend to be in the range of 20% to 30% at absolute best. Further,
           such reuse improvements derived through reuse of program language
           code are a part of, not in addition to, other improvements derived by
           modern programming practices. To gain larger improvements, it is
           argued one must reuse design abstractions and this will require the
           development of an environment infrastructure for dealing with such
           constructs. Thus, the reuse (design/maintenance) problem is not a
           language problem, but an environment problem.
 
 __________________________________________________________________
 
 
 Rpt num : STP-187-88
 Date    : July 18, 1988
 Author  : R.Miller;I.Forman
 # pages : 6
 Title   : The Readers-Writers Problem Using Interactions
 Abstract: Short technical note to record an interesting problem in the
           expressive power of Raddle.
 
 __________________________________________________________________
 
 
 Rpt num : STP-120-88
 Date    : April 29, 1988
 Author  : M.Lubars
 # pages : 6
 Title   : Environmental Support for Reuse
 Abstract: Discusses reuse methods which should be embedded with CASE tools and
           environments as an integral part of the methodology, rather than
           treated as a separate problem.

 __________________________________________________________________
 
 
 Rpt num : STP-122-88
 Date    : April 12, 1988
 Author  : G.Bruns
 # pages : 12
 Title   : Germ: A Metasystem for Browsing and Editing
 Abstract: Focuses on the modeling primitives underlying a Germ schema and how
           they relate to the features of browsing and editing tools.
 
 
 __________________________________________________________________
 
 
 Rpt num : STP-182-88
 Date    : June 18, 1988
 Author  : V.Shen
 # pages : 64
 Title   : Problem-Driven Software Engineering Research
 Abstract: Contains the charts presented at a workshop in Taipei, July 18-22,
           1988.
 
 __________________________________________________________________
 
 
 Rpt num : STP-155-88
 Date    : May 18, 1988
 Author  : S.Gerhart
 # pages : 25
 Title   : A Broad Spectrum Toolset for Upstream Testing, Verification, and
           Analysis
 Abstract: Describes a suite of tools to analyze properties of sequences
           associated with a specification, with input or output to a program,
           or with simple behavioral models of a system under design.
 
 __________________________________________________________________
 
 
 Rpt num : STP-186-88
 Date    : June 10, 1988
 Author  : G.Bruns;C.Potts
 # pages : 36
 Title   : Domain Modeling Approaches to Software Development
 Abstract: Reviews and discusses a representative sample of software design
           approaches that contain a domain modeling component.
 
 __________________________________________________________________
 
 
 Rpt num : STP-195-88
 Date    : June 20, 1988
 Author  : S.Gibbs;C.Ellis
 # pages : 12
 Title   : Action Objects: Realities and Possibilities
 Abstract: Defines and explains the concept of active object. Presents and
           justifies examples of active objects.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-206-88
 Date    : July 21, 1988
 Author  : E.Gullichsen;D.D'Souza;P.Lincoln;K.The
 # pages : 44
 Title   : The PlaneTextBook
 Abstract: Describes PlaneText as a hypertext system written in C to run under
           the SunView window manager on a SUN workstation. Users can create and
           share a general graph structure of nodes.
 
 __________________________________________________________________
 
 
 Rpt num : STP-214-88
 Date    : July 07, 1988
 Author  : R.Guindon
 # pages : 15
 Title   : Software Design Tasks as Ill-Structured Problems, Software Design as
           an Opportunistic Process
 Abstract: Reviews the main cognitive studies of software design and their
           findings contrasted to informal observations by practitioners and
           researchers in software development.
 
 __________________________________________________________________
 
 
 Rpt num : STP-236-88
 Date    : July 22, 1988
 Author  : P.Attie
 # pages : 13
 Title   : The Generation of ADA Code from RADDLE/VERDI Designs
 Abstract: Addresses the problem that, given a suitably low level VERDI design,
           what the problems involved in generating ADA code from this design.
           Discusses the problems, presents suggestions for solutions and gives
           an example of VERDI to ADA translation.
 
 __________________________________________________________________
 
 
 Rpt num : STP-250-88
 Date    : August 02, 1988
 Author  : M.Evangelist;I.Forman;G.Bruns
 # pages : 26
 Title   : Tebasco: A Team-Based Coordination System
 Abstract: Proposes on how such a system should operate.
 
 __________________________________________________________________
 
 Rpt num : STP-263-88
 Date    : September 14, 1988
 Author  : C.ElLIS;S.Gibbs;G.Rein
 # pages : 12
 Title   : Design and Use of a Group Editor
 Abstract: GROVE is a prototype outline editor specifically designed for use by
           a group of people working simultaneously on the same text outline. It
           has been used in work sessions by several groups ranging in size from
           two to six people, in both face-to-face and distributed modes, for a
           variety of design tasks. This paper describes the function of GROVE
           and presents some of the important observations from these work
           sessions.
 
 __________________________________________________________________
 
 
 Rpt num : STP-256-88
 Date    : September 07, 1988
 Author  : M.Lubars;M.Harandi
 # pages : 7
 Title   : The Knowledge-Based Refinement Paradigm and IDeA: Concepts,
           Limitations, and Future Directions
 Abstract: The knowledge-based refinement paradigm of software development is a
           paradigm that views the software development process as a succession
           of knowledge-based refinements to an initial model of a desired
           system. IDeA (Intelligent Design Aid) was developed as a prototypical
           design environment to support the knowledge-based refinement
           paradigm. This paper outlines the knowledge-based refinement
           paradigm, capabilities of IDeA, and evaluates IDeA's effectiveness in
           supporting the paradigm. Suggestions are made for improving the
           paradigm and for constructing future supporting environments.
 
 __________________________________________________________________
 
 
 Rpt num : STP-270-87
 Date    : September 13, 1988
 Author  : I.Forman
 # pages : 16
 Title   : Leader Election: An Exercise in Raddle Design
 Abstract: This report presents three Raddle solutions to the Leader Election
           Problem. The solutions demonstrate three strengths of Raddle: (1) The
           use of the N-party interaction to express algorithms that are
           independent of architectural and optimization considerations. In this
           way Raddle supports the extreme upstream phase of the design process
           in that designers can express concepts that were previously
           unexpressible in any design notations for distributed systems. (2)
           The decomposition of N-party interactions to achieve optimization and
           customization to specific architectures. This supports the designer
           in his second problem: how the performance requirements can be
           achieved. (3) The composition of library teams to obtain a desired
 
           team. This supports designers in their quest to reuse designs.
 
 __________________________________________________________________
 
 Rpt num : STP-033-88
 Date    : January 27, 1988
 Author  : C.Ellis;S.Gibbs;G.Rein
 # pages : 23
 Title   : The Groupware Project: An Overview
 Abstract: This paper is an overview of the groupware project, a
           computer-supported collaborative work research project at MCC in the
           Software Technology Program. We present the goals of the groupware
           project and the design philosophy of our prototype systems. The paper
           is organized into three sections: The Early Work, the Current Work,
           and the Future Vision. Highlights of the past work on Project Nick
           are presented, including a description of the electronic meeting room
           (hardware and software) and a summary of the key findings from an
           extensive empirical study conducted at STP during the summer of 1987.
           Other early groupware systems (HyperMate and LIZA) are briefly
           described. Then we describe our current activity to build a group
           outlining tool (grove), and conclude with a description of our long
           term vision.
 
 __________________________________________________________________
 
 
 Rpt num : STP-289-88
 Date    : September 09, 1988
 Author  : T.Biggerstaff
 # pages : 6
 Title   : The Nature of Semi-Formal Information in Domain Models
 Abstract: This position paper describes the nature and importance of informal
           and semi-formal information in the understanding, interpretation and
           reuse of large complex programs. The understanding of large, complex,
           existing programs is sometimes called the "dusty deck" problem. The
           emphasis of this research is on how one might create a model of a
           domain that would help in the job of understanding and eventually
           reusing large scale designs from large, complex and generally
           unmastered existing programs. The role of informal and semi-formal
           information is central to this domain model.
 
 __________________________________________________________________
 
 
 Rpt num : STP-233-88
 Date    : August 01, 1988
 Author  : B.Curtis;H.Krasner;N.Iscoe
 # pages : 30
 Title   : A Field Study of the Software Design Process
 
 Abstract: We studied the major problems experienced in designing large software
           systems by interviewing personnel from 17 large projects. We use a
           layered behavioral model to analyze how three of these problems - the
           thin spread of application knowledge, fluctuating and conflicting
           requirements, and communication bottlenecks and breakdowns - affected
           software productivity and quality through their impact on cognitive,
           social and organizational processes.
 
 __________________________________________________________________
  
 Rpt num : STP-294-88
 Date    : September 09, 1988
 Author  : M.Lubars
 # pages : 19
 Title   : The IDeA Design Environment
 Abstract: The design of software is a complex process requiring the software
           designer to simultaneously perform a variety of activities. These
           include the intellectual activities of exploring and analyzing design
           alternatives, the consideration and reuse of previous solutions, the
           organizational tasks of managing design goals, dependencies, and
           partial solutions, and the clerical aspects of recording design
           decisions. Very few environments have been developed that provide all
           of these aspects of design support. The IDeA system is a prototypical
           design environment that was developed to demonstrate that a single
           environment could integrate many different aspects of software design
           support. This report describes the IDeA environment and the aspects
           of design support that it provides.
 
 __________________________________________________________________
 
 
 Rpt num : STP-275-88
 Date    : August 18, 1988
 Author  : S.Smith;S.Gerhart
 # pages : 52
 Title   : STATEMATE and Cruise Control: A Case 2 Study
 Abstract: The STATEMATE system uses a state transition formalism embodied in
           activity and control charts and supported by simulation, analysis,
           and documentation tools. This paper describes its application to an
           automobile cruise control system, emphasizing the methodology lessons
           of the case study.
 
 __________________________________________________________________
 
 
 Rpt num : STP-249-88
 Date    : July 29, 1988
 Author  : J.Conklin
 # pages : 16
 
 Title   : Design Rationale and Maintainability
 Abstract: Design decisions and assumptions occur within and during the process
           of system design, but are not documented. This rationale is thus
           generally lost. The careful deliberation and much of the domain
           learning that went into resolving key design issues is thus wasted,
           increasing overall system costs. This cost is most apparent during
           maintenance, when a significant portion of engineer's time is spent
           trying to recover the lost rationale of the system structure. An
           approach is proposed for capturing this process oriented material
           during development, indexed so that it provides this critical
           information to maintainers.
 
 __________________________________________________________________
 
 Rpt num : STP-252-88
 Date    : August 04, 1988
 Author  : J.Conklin;M.Begeman
 # pages : 20
 Title   : gIBIS: A Tool for all Reasons
 Abstract: This paper describes an application specific hypertext system
           designed to facilitate and capture policy and design discussions. The
           system, gIBIS, implements a specific method, called Issue Based
           Information Systems (IBIS), which was developed for use on large,
           complex design problems. gIBIS (for graphical IBIS) makes use of
           color and a high speed relational database server to facilitate
           building and browsing typed IBIS networks. Further, gIBIS supports
           the collaborative construction of these networks by any number of
           cooperating team members spread across a local area network.
           Experience to date suggests that the gIBIS tool is quite useful tool
           for communication and organizing informal information.
 
 __________________________________________________________________
 
 
 Rpt num : STP-400-87
 Date    : October 12, 1988
 Author  : C.Ellis;F.Harary
 # pages : 23
 Title   : The Forced Color Assignment Problem
 Abstract: The 4-color problem has received widespread attention within
           mathematical circles; it is concerned with coloring nodes of a graph
           in such a way that no adjacent nodes have the same color. This paper
           introduces and investigates a new, related concept within graph
           theory which is motivated by the needs of software engineering. The
           concept is a graph invariant, f(G) which we call the node color
           forcing number of G. This invariant specifies the minimum number of
           nodes of a graph G which must be colored in order to completely
           determine all remaining node colors. A significant open problem is
           how to characterize f(G).
 
 
 __________________________________________________________________
 
 
 Rpt num : STP-363-88
 Date    : October 26, 1988
 Author  : T.Biggerstaff
 # pages : 23
 Title   : Reuse of Very Large Scale Components
 Abstract: This presentation argues that the reuse of very large scale
           components (10KLOC and above) is where we can expect the increase in
           productivity and quality to approach an order of magnitude. For
           smaller components, the improvements to the overall project are
           significantly less. In addition to productivity and quality, other
           factors change as one scales up the size of components. In
           particular, the key research problems change. The problems of finding
           components and component standards are now overwhelmed by problems
           such as understanding the nature of the large components so that they
           can be modified and adapted to new situations. This introduces the
           need for a new kind of tool -- one that aids in recovering the design
           of a program. Such Design Recovery tools aid both in the population
           of libraries of reusable components as well as in the understanding
           and maintenance of existing programs.
 
 __________________________________________________________________
 
 
 Rpt num : STP-213-88
 Date    : September 22, 1988
 Author  : I.Forman
 # pages : 14
 Title   : Data Flow Anomaly Detection for Raddle87
 Abstract: The problem of detecting data flow anomalies in Raddle87, a language
           for the design of distributed systems, is addressed. An algebra A is
           described that is specialized for the detection of data flow
           anomalies by interpreting the regular expression for the paths in a
           program as an A expression. A method for efficiently computing data
           is presented; the method is based on the iterative algorithm of
           global data flow analysis.
 
 __________________________________________________________________
 
 
 Rpt num : STP-335-88
 Date    : October 18, 1988
 Author  : J.Peterson
 # pages : 17
 Title   : XSCOPE: A Debugging and Performance Tool for X11
 Abstract: The X Window System architecture consists of separate processes for
           the window server and its clients. When poor performance or errors
           are a problem in such a system, it may be difficult to determine if
 
           the problem is with the client, some client toolkit, or with the
           server. Xscope allows a programmer to view the actual request, reply,
           error, and event packets sent between the client and the server,
           providing the data needed to understand the system. The design of
           Xscope indicates some problems with the syntax of the X11 protocol.
 
 __________________________________________________________________
 
 
 Rpt num : STP-298-88
 Date    : September 18, 1988
 Author  : R.Guindon
 # pages : 13
 Title   : A Framework for Building Software Development Environments: System
           Design as Ill-structured Problems and as an Opportunistic Process
 Abstract: One model of the design process is as a process of stepwise
           refinement, which is useful to describe the process of designing
           programs and simple software systems. Any theory or model, however,
           is an abstraction of the actual phenomenon studied and accounts only
           for a subset of the potentially relevant events. Other abstractions
           might more appropriately account for the process of designing
           realistic systems and have early impact on the building of
           environments to support software designers. An analysis of system
           design tasks reveals that they are ill-structured problems. An
           empirical study, using a system design task of realistic complexity,
           shows that the design process is highly opportunistic. Opportunistic
           planning is planning in which interim decisions can lead to
           subsequent decisions at arbitrary points in the planning space. On
           the basis of this analysis of system design tasks and the empirical
           results, implications for environments to support designers are
           derived.
 
 __________________________________________________________________
 
 
 Rpt num : STP-271-88
 Date    : September 27, 1988
 Author  : E.Levy
 # pages : 34
 Title   : A Survey of Distributed Coordination
 Abstract: Distributed Coordination is a problem of implementing a synchronous
           communication event between an arbitrary number of processes in a
           distributed environment. The problem captures two primary aspects in
           distributed computing: exclusion and synchronization. After
           presenting a clear specification of the Distributed Coordination
           problem, the paper surveys and assesses algorithms for solving it.
           Both message passing and broadcast algorithms are discussed. Classes
           of algorithms which exhibit common properties are identified and
           analyzed.
 
 __________________________________________________________________
 
 
 
 Rpt num : STP-295-88
 Date    : November 04, 1988
 Author  : M.Lubars
 # pages : 11
 Title   : Domain Analysis and Domain Engineering in IdeA
 Abstract: IDeA is a design environment that provides several forms of design
           assistance during the construction of software designs. IDeA
           concentrates in supporting the reuse of abstract software designs,
           represented as design schemas. Before IDeA can provide design reuse
           support, a designer experienced in certain application domains must
           populate IDeA's design reuse library with schemas for those domains.
           In performing a domain analysis, the analyst must consider which
           objects to include and to what degree they should be abstracted.
           After completing the analysis, the domain must be engineered to
           support reuse. This paper outlines the domain analysis and domain
           engineering steps for populating IDeA's reuse library and considers
           how much abstraction is appropriate within a reusable domain.
 
 __________________________________________________________________
 
 
 Rpt num : STP-366-88
 Date    : November 04, 1988
 Author  : M.Lubars
 # pages : 31
 Title   : A Domain Modeling Representation
 Abstract: A serious problem in most software development projects is that key
           information fails to get recorded, and many other kinds of
           information are not uniformly integrated. A possible solution to the
           problem is to evolve a model of the software system that includes the
           relevant knowledge about its development. It is conjectured that if
           all this information could be recorded, its use would provide better
           quality software, facilitate communication between software
           engineers, enhance software maintenance, and provide software
           artifacts that are more reusable. This paper presents a domain
           modeling representation (DMR) that represents a large portion of the
           desired information.
 
 __________________________________________________________________
 
 
 Rpt num : STP-367-88
 Date    : November 11, 1988
 Author  : D.Webster
 # pages : 35
 Title   : Mapping the Design Information Representation Terrain
 Abstract: This report attempts to establish a context for design information
           representation research, via a qualitative survey and comparison of a
 
           broad range of relevant technologies. We discuss associated
           representation requirements, and present a working "technology map",
           which reflects relationships among the surveyed technologies. Within
           the context provided by the map, we point out limitations of the
           representation mechanisms of conventional software development
           technologies, and prospects for overcoming them.
 
 __________________________________________________________________
 
 
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