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Started by Marie-Helene Comte
Wed, 04 Nov 1992 11:16
INRIA-Sophia Antipolis Research Reports
Author: Marie-Helene Comte
Date: Wed, 04 Nov 1992 11:16
Date: Wed, 04 Nov 1992 11:16
283 lines
14149 bytes
14149 bytes
I N R I A
( National Institute for Research in
Computer Science and Automation)
Unite de recherche de
Sophia Antipolis
INRIA-SOPHIA ANTIPOLIS
Technical report
OCTOBER 1992
The following technical reports are available. If you want a paper
copy send a email to : doc@sophia.inria.fr
You can also obtain by the net the corresponding files:
- In DVI format using the wais base: ra-zenon-inria-fr on
zenon.inria.fr port 210
- In Postscript format using one of the following:
* wais base : ra-mime-zenon-inria-fr on zenon.inria.fr port 210
( this source is an index of MIME documents containning
pointers and requires metamail on the client size)
* anonymous FTP on:
zenon.inria.fr , directory /pub/rapports
and soon on :
ftp.inria.fr , directory /INRIA/publication
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RR1768 Veronique CLEMENT, Gerard GIRAUDON, Stephane HOUZELLE
et Fadi SANDAKLY :
Interpretation of Remotely Sensed Image in a Context of
Multisensor Fusion Using a Multi-Specialist Architecture.
Interpretation d'images de teledetection dans un contexte
de fusion multi-capteurs avec utilisation d'une
architecture multi-specialistes.
OCTOBER 1992
In english language
This report presents a scene interpretation system in a context of
multisensor fusion; it has been applied to the interpretation of
remotely sensed images. First we present a typology of the multisensor
fusion concepts involved, and we derive the consequences of modeling
problems for objects, scene and strategy. The proposed
multi-specialist architecture generalizes the ideas of our previous
work [GG90a] by taking into account the knowledge about sensors, the
multiple viewing notion (shot), and the uncertainty and impresision of
models and data modeled with the Possibility Theory. In particular,
generic models of objects are represented by concepts independent of
sensors (geometry, materials, and spatial context). Three kinds of
specialists are present in the architecture: generic specialists
(scene and conflict), semantic object specialists, and low level
specialists. A blackboard structure with a centralized control is
used. The interpreted scene is implemented as a matrix of pointers
enabling conflicts to be detected very easily. Under the control of
the scene specialist, the conflict specialist resolves conflicts using
the spatial context knowledge of objects. Finally, an interpretation
system with SAR/SPOT sensors is described, and an example of a session
concerned with bridge, urban area and road detection is shown.
Ce rapport presente un systeme d'interpretation de scenes dans un
contexte de fusion multi-capteurs ; il a ete applique a
l'interpretation d'images de teledetection. Tout d'abord, nous
presentons une typologie des concepts mis en jeu pour la fusion
multi-capteurs, puis les problemes de modelisation pour les objets, la
scene etles strategies. L'architecture multi-specialistes proposee
generalise les idees de nos travaux precedents [GG90a] en prenant en
compte la connaissance sur les capteurs, la notion de points de vue
multiples (shot), ainsi que l'incertitude et l'imprecision des modeles
et des donnees modelisees par la theorie des possibilites.En
particulier, des modeles generiques d'objets sont representes par des
concepts independants des capteurs (geometrie, materiaux, et contexte
spatial). Trois types de specialistes sont presents dans
l'architecture : les specialistes generiques (scene et conflits), les
specialistes d'objets sem antiques, et les specialistes bas niveau.
Une structure de tableau noir avec un controle centralise est utilise.
La scene interpretee est implementee par une matrice de pointeurs, ce
qui permet de detecter les conflits tres facilement. Sous le controle
du specialiste scene, le specialiste conflits resoud les conflits en
utilisant la connaissance sur le contexte spatial des objets.
Finalement, un systeme d'interpretation utilisant des donnees
provenant de capteurs SAR et SPOT est decrit ; un exemple de session
montrant la detection de ponts, zones urbaines et routes est commente.
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RR 1752 Frank Dehne, Andreas Fabri, Mostafa Nassar, Andrew
Rau-Chaplin et Rada Valiveti :
Construction of d-Dimensional Hyperoctrees on a
Hypercube Multiprocessor
La Construction d'un Hyperoctree de Dimension d
sur un Hypercube
SEPTEMBER 1992
In english language
We present a parallel algorithm for the construction of the
hyperoctree representing a d-dimensional object from a set of n (d
-1)dimensional hyperoctrees, representing adjacent crossections of
this object. On a p-processor SIMD hypercube the time complexity of
our algorithm is $O(\frac m p \log p\log n)$ , where m is the maximum
of input and output size.
Nous presentons ici un algorithme parallele pour la construction de
l'hyperoctree representant un objet de dimension d a partir de
l'ensemble d'hyperoctrees de dimension d -1 representant des coupes de
cet objet. Sur un hypercube avec p processeurs le temps de calcul est
$O(\frac m p \log p\log n)$ , ou m est le maximum de la taille de
l'entree et de la sortie.
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RR1740 P. Aubert, M.C. Ciccoli et J.A. Desideri :
Une methode de partition de domaine
appliquee a une equation d'advection-diffusion
JUNE 1992
In french language
Les methodes de decomposition de domaine pour resoudre les equations
aux derivees partielles sont particulierement adaptees au calcul
parallele. Elles sont basees sur le decoupage du domaine de calcul en
sous-domaines plus petits, sur lesquels on resout des sous-problemes
independants de taille reduite.
Ce rapport presente l'etude d'un modele lineaire
d'advection-diffusion en une puis deux dimensions d'espace. Il
comporte une etude theorique du probleme modele et des resultats
numeriques.
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RR1727 M. Teillaud :
Towards Dynamic Randomized Algorithms
in Computational Geometry
Vers des algorithmes dynamiques randomises
en geometrie algorithmique
PHD thesis
JULY 1992
In english language
Computational geometry aims to design and analyze algorithms for
solving geometric problems. It is a recent field of theoretical
computer science, that rapidly developed since it appeared in M.I.
Shamos' thesis in 1978.
Randomization allows to avoid the use of complicated data
structures, and has been proved to be very efficient, from both points
of view of theoretical compexity and practical results.
We take particular interest in designing dynamic algorithms : in
practice, the data of a problem are often acquired progressively. It
is obviously not reasonable to compute the whole result again each
time a new data is inserted, (semi-)dynamic schemes are thus
necessary.
We introduce a very general data structure, the Influence Graph,
that allows us to construct various geometric structures : Voronoi
diagrams, arrangements of line segments: : :
We study both theoretical complexity and practical efficiency of the
algorithms.
La Geometrie algorithmique a pour but de concevoir et d'analyser des
algorithmes pour resoudre des problemes geometriques. C'est un
domaine recent de l'Informatique theorique, qui s'est tres rapidement
developpe depuis son apparition dans la these de M.I. Shamos en 1978.
La randomisation permet d'eviter le recours a des structures
compliquees, et s'avere tres efficace, tant du point de vue de la
complexite theorique, que des resultats pratiques.
Nous nous sommes interesses plus particulierement a la conception
d'algorithmes dynamiques : en pratique, il est frequent que
l'acquisition des donnees d'un probleme soit progressive. Il n'est
evidemment pas question de recalculer le resultat a chaque nouvelle
donnee, d'ou la necessite d'utiliser des schema (semi-)dynamiques.
Nous introduisons une structure de donnees tres generale, le Graphe
d'Influence, qui permet de construire de nombreuses structures
geometriques : diagrammes de Voronoi, arrangements de segments: : :
Nous etudions les algorithmes, a la fois du point de vue de la
complexite theorique, de leur mise en oeuvre pratique et de
l'efficacite des programmes.
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RR1721 Remi Abgrall, Jean-Antoine Desideri, Michel Mallet,
Jacques Periaux, Pierre Perrier et Bruno Stoufflet
Synthesis of the Workshop on
Hypersonic Flows for Reentry
Problems, parts I & II
JUNE 1992
In english language
Synthesis of the Workshop on HYPERSONIC FLOWS FOR REENTRY PROBLEMS
held in Antibes, France, in January 1990 and April 1991
One of the most challenging problems of modern aerospace engineering
is undoubtedly the prediction of hypersonic flows around reentry
vehicles. Indeed this challenge has many aspects : defining the
appropriate physical model for these flows is the first difficulty
since very complex physical and chemical phenomena take place during
the reentry phase; moreover, temperature, velocity and enthalpy are
very high, density very low, making the reentry conditions very
difficult to reproduce in ground-based experiments. Thus, in the past
two decades, important efforts in Computational Fluid Dynamics have
been made employing supercomputers to simulate these complex flows.
However, most simulation tools were originally designed for transonic
or supersonic flow applications and later extended; these usually
contain imperfect models, and also still have to be improved to permit
the accurate prediction of hypersonic flows. This situation has
motivated strong international cooperative efforts including three
Europe / US Short Courses on Hypersonics [1] [2] and two sessions
(Parts I and II) of the scientific workshop organized by INRIA and
GAMNI [3] which took place in Antibes, France.
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RR1597 Eitan Altman :
Flow control using the theory of
zero sum Markov games
Controle de flux utilisant la theorie
des jeux stochastiques a somme nulle
JANUARY 1992
In english language
We consider the problem of dynamic flow control of arriving packets
into an infinite buffer. The service rate may depend on the state of
the system, may change in time and is unknown to the controller. The
goal of the controller is to design an efficient policy which
guarantees the best performance under the worst case service
conditions. The cost is composed of a holding cost, a cost for
rejecting customers (packets) and a cost that depends on the quality
of the service. The problem is studied in the framework of zero-sum
Markov games, and a value iteration algorithm is used to solve it. We
show that there exists an optimal stationary policy (such that the
decisions depend only on the actual number of customers in the queue);
it is of a threshold type, and it uses randomization in at most one
state.
Nous considerons le probleme du controle dynamique de flux de
paquets arrivant a une file d'attente de capacite infinie. Le taux de
service peut dependre de l'etat du systeme, peut varier dans le temps
et n'est pas connu du controleur. L'objectif est de concevoir une
strategie qui garantit la meilleure performance sous les pires
conditions de service. Le probleme est etudie dans le cadre d'un jeu
stochastique a somme nulle et la methode dite de value iteration est
utilisee pour le resoudre. Nous montrons l'existence d'une politique
optimale stationnaire (ou les actions ne dependent que du nombre
actuel de paquets dans la file d'attente), qui est a seuil, et qui
utilise un mecanisme aleatoire dans un etat au plus.
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Co-moderator: Richard Golding, Computer & Information Sciences, UC Santa Cruz
compdoc-techreports-request@ftp.cse.ucsc.edu
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