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Article #2081WANTED: Audio Effects Processing Theory
From: Jonathan Tien-Sung Seet
Date: Thu, 21 Jan 1993 18:27
Date: Thu, 21 Jan 1993 18:27
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1070 bytes
In an attempt to implement a multi-effects processor using a 486 and a Soundblaster card, I'm trying to write some code in C to do this. Essentially what I'm looking for are proven algorithms or good references relating to the theory of the signal processing involved in this (assuming a prior background in signal theory). Some of the digital effects I want to fool around with are: -flange -chorus -pitch shifting -hall-type reverb and stuff like that. I'd also be eager to hear some other suggestions for effects I could try out. So if anyone has done something like this before...any hints? Thanx.
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Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!hri.com!spool.mu.edu!torn!watserv2.uwaterloo.ca!watserv1!ritchie.uwaterloo.ca!jtseet From: jtseet@ritchie.uwaterloo.ca (Jonathan Tien-Sung Seet) Newsgroups: comp.dsp Subject: WANTED: Audio Effects Processing Theory Message-ID: <C17vA7.G3D@watserv1.uwaterloo.ca> Date: 21 Jan 93 18:27:42 GMT Sender: news@watserv1.uwaterloo.ca Distribution: na Organization: University of Waterloo Lines: 15