🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.dsp
Article #2604

Re: dsp audio algorithms

#2604
From: Gunnar Bj|rgum
Date: Sun, 12 May 1996 00:00
22 lines
1403 bytes
Ross Muckey (muckeyr@mail.oit.osshe.edu) wrote:
: HELP!
: 
: I'm a 4th year student at the Oregon Institute of Technology.  Using a 
: 56002 processor, a stereo audio input is processed and then output in real 
: time.  I'm trying to create the effect of what a listener would hear if 
: this audio signal was broadcast into an enclosed room.  Varying the room 
: size and the reflectiveness of the walls would change the sound reaching 
: the listener.
: 	Is there a name for this effect or process?  Any basic 
: information, theories, or algorithms on this effect would be extremely 
: helpfull.
: 	Thanking you in advance.  

The effect is called reverb. Good algorithms are usually protected by
the companies, but I heard a rumor about delay chains with bandpass
feedback... (Anybody confirm / refine this ?)

--
Gunnar Bjoergum
bjorgum@tele.unit.no
Technical Details
Message-ID: <4n4h9o$hc8@due.unit.no>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <Pine.OSF.3.91.960511103646.18880B-100000@internet>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f8fcc,dbd46f298cf7c1de
X-Google-Attributes: gidf8fcc,public
X-Google-Thread: 1133f6,295b4c51f862d35e
X-Google-Attributes: gid1133f6,public
From: bjorgum@stud.unit.no (Gunnar Bj|rgum)
Subject: Re: dsp audio algorithms
Date: 1996/05/12
Message-ID: <4n4h9o$hc8@due.unit.no>
X-Deja-AN: 154440282
references: <Pine.OSF.3.91.960511103646.18880B-100000@internet>
organization: The Norwegian University of Science and Technology
newsgroups: comp.dsp,fj.comp.dsp