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Article #3

Re: Neuromancer verification code

#3
From: RUBYWAND
Date: Fri, 22 Mar 1996 00:25
26 lines
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In article <4iis0h$v0o@mserv.wizvax.net>, mpython@vgernet.net (Monty
Python) writes:

>Adam Vandenberg (amv3@po.cwru.edu) wrote:
>> I've finally found a version of 'Neuromancer' (the apple 2 version).
>> So I'm in the bar at the PAX station, but I don't know the verification
>> number to get me in. Is this something that I should be able to find
>> out, or was this in the docs as a form of copy protection?
>> If the answer is the latter, could someone please tell me the
verification
>> code?
>
>Neurmancer used a code wheel as a form of copy protection.
>There is no one code to enter, it changes everytime you access
>the PAX. ....
>

    In COMPUTIST #73, Brian Troha supplies a patch to remove the code
wheel from play in Neuromancer II/gs. First make a copy of the diskette.
On the copy in Block $109 at byte $FE, change 20 FC 74 to EA EA EA.

 



Rubywand
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From: rubywand@aol.com (RUBYWAND)
Newsgroups: comp.emulators.apple2,comp.emulators.cbm,comp.sys.apple2,comp.sys.cbm
Subject: Re: Neuromancer verification code
Date: 21 Mar 1996 19:25:20 -0500
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