Article View: comp.emulators.apple2
Article #3Re: Neuromancer verification code
From: RUBYWAND
Date: Fri, 22 Mar 1996 00:25
Date: Fri, 22 Mar 1996 00:25
26 lines
1389 bytes
1389 bytes
In article <4iis0h$v0o@mserv.wizvax.net>, mpython@vgernet.net (Monty
Python) writes:
>Adam Vandenberg (amv3@po.cwru.edu) wrote:
>> I've finally found a version of 'Neuromancer' (the apple 2 version).
>> So I'm in the bar at the PAX station, but I don't know the verification
>> number to get me in. Is this something that I should be able to find
>> out, or was this in the docs as a form of copy protection?
>> If the answer is the latter, could someone please tell me the
verification
>> code?
>
>Neurmancer used a code wheel as a form of copy protection.
>There is no one code to enter, it changes everytime you access
>the PAX. ....
>
In COMPUTIST #73, Brian Troha supplies a patch to remove the code
wheel from play in Neuromancer II/gs. First make a copy of the diskette.
On the copy in Block $109 at byte $FE, change 20 FC 74 to EA EA EA.
Rubywand
Technical Details
Message-ID:
<4iss1g$bqh@newsbf02.news.aol.com>Path:
arc1-ca.pugleaf.net!newsbf02.news.aol.com!not-for-mailReferences:
<4iis0h$v0o@mserv.wizvax.net>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!newsbf02.news.aol.com!not-for-mail From: rubywand@aol.com (RUBYWAND) Newsgroups: comp.emulators.apple2,comp.emulators.cbm,comp.sys.apple2,comp.sys.cbm Subject: Re: Neuromancer verification code Date: 21 Mar 1996 19:25:20 -0500 Organization: America Online, Inc. (1-800-827-6364) Sender: root@newsbf02.news.aol.com Message-ID: <4iss1g$bqh@newsbf02.news.aol.com> References: <4iis0h$v0o@mserv.wizvax.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader