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Article #10Re: ? about Lords of Conquest
From: Duane E. Norris
Date: Wed, 16 Aug 1995 07:13
Date: Wed, 16 Aug 1995 07:13
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2482 bytes
I just had to say that I have spent many hours playing this great game! In a previous article, judd@merle.acns.nwu.edu (Stephen Judd) says: >In article <40helt$t19@agate.berkeley.edu>, >David Simpson <davesimp@beavis.CS.Berkeley.EDU> wrote: >> >>I'm curious if there are any people out there who played (or still play) >>the EA game Lords of Conquest, a risk-like boardgame? If so, could someone >>send me a brief summary of gameplay? > >Another great game; you can probably still get it at SSI. It is based >on the board game "Borderlands", by the same folks (EON) who did "Cosmic >Encounters", if you've ever played that game. > >It is much better with multiple players. You get to trade with the other >players, as well as get the satisfaction of thoroughly annihilating a real >live person. > >One really great thing you can do is ring an island with ships, making >it completely impregnable! > >When playing the computer you can cheat somewhat by pressing the firebutton >while the computer is thinking. > >The game had a few bugs. Sometimes the computer would put a ship on an >inland lake, and get into an infinite loop by trying to use that ship >to attack another country (bring ship... ship can't reach country... bring >ship...). > >One thing I wish I could describe better to you is the combat system. I >think it in essence rolled a dice for every attack and defend point, >and the guy with the highest total wins. The only thing is that >occasionally you could win battles at ridiculous odds like 10-1. >It may be that at each turn the computer rolled two dice, and >gave the winner a point at each throw, and determined battle outcomes >this way. > >If you do write some sort of clone, may I make a suggestion? Keep it >simple. All too often I see remakes of old games (e.g. on the Amiga) >where they add a bunch of new features and fancy graphics, and in the >process completely wreck the game (the essence of the game is lost). > > -Steve > >>-Dave >
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Path: arc1-ca.pugleaf.net!po.CWRU.Edu!den From: den@po.CWRU.Edu (Duane E. Norris) Newsgroups: comp.emulators.cbm,comp.sys.cbm Subject: Re: ? about Lords of Conquest Date: 16 Aug 1995 07:13:00 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Message-ID: <40s5ps$d33@usenet.INS.CWRU.Edu> References: <40helt$t19@agate.berkeley.edu> <40qu3s$m28@news.acns.nwu.edu> Reply-To: den@po.CWRU.Edu (Duane E. Norris) NNTP-Posting-Host: roo.ins.cwru.edu