🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.emulators.cbm
Article #10

Re: ? about Lords of Conquest

#10
From: Duane E. Norris
Date: Wed, 16 Aug 1995 07:13
48 lines
2482 bytes
I just had to say that I have spent many hours playing this great game!

In a previous article, judd@merle.acns.nwu.edu (Stephen Judd) says:

>In article <40helt$t19@agate.berkeley.edu>,
>David Simpson <davesimp@beavis.CS.Berkeley.EDU> wrote:
>>
>>I'm curious if there are any people out there who played (or still play)
>>the EA game Lords of Conquest, a risk-like boardgame?  If so, could someone
>>send me a brief summary of gameplay?
>
>Another great game; you can probably still get it at SSI.  It is based
>on the board game "Borderlands", by the same folks (EON) who did "Cosmic
>Encounters", if you've ever played that game.
>
>It is much better with multiple players.  You get to trade with the other
>players, as well as get the satisfaction of thoroughly annihilating a real
>live person.
>
>One really great thing you can do is ring an island with ships, making
>it completely impregnable!
>
>When playing the computer you can cheat somewhat by pressing the firebutton
>while the computer is thinking.
>
>The game had a few bugs.  Sometimes the computer would put a ship on an
>inland lake, and get into an infinite loop by trying to use that ship
>to attack another country (bring ship... ship can't reach country... bring
>ship...).
>
>One thing I wish I could describe better to you is the combat system.  I
>think it in essence rolled a dice for every attack and defend point,
>and the guy with the highest total wins.  The only thing is that
>occasionally you could win battles at ridiculous odds like 10-1.
>It may be that at each turn the computer rolled two dice, and
>gave the winner a point at each throw, and determined battle outcomes
>this way.
>
>If you do write some sort of clone, may I make a suggestion?  Keep it
>simple.  All too often I see remakes of old games (e.g. on the Amiga)
>where they add a bunch of new features and fancy graphics, and in the
>process completely wreck the game (the essence of the game is lost).
>
>	-Steve
>
>>-Dave
>
Technical Details
Message-ID: <40s5ps$d33@usenet.INS.CWRU.Edu>
Path: arc1-ca.pugleaf.net!po.CWRU.Edu!den
References: <40helt$t19@agate.berkeley.edu> <40qu3s$m28@news.acns.nwu.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!po.CWRU.Edu!den
From: den@po.CWRU.Edu (Duane E. Norris)
Newsgroups: comp.emulators.cbm,comp.sys.cbm
Subject: Re: ? about Lords of Conquest
Date: 16 Aug 1995 07:13:00 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Message-ID: <40s5ps$d33@usenet.INS.CWRU.Edu>
References: <40helt$t19@agate.berkeley.edu> <40qu3s$m28@news.acns.nwu.edu>
Reply-To: den@po.CWRU.Edu (Duane E. Norris)
NNTP-Posting-Host: roo.ins.cwru.edu