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Article View: comp.graphics.algorithms
Article #15

Re: Need help finding graphics-oriented programming projects

#15
From: Dan Lyke
Date: Tue, 28 Nov 1995 00:12
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In article <roy-2211951523470001@mchip8.med.nyu.edu>, roy@popmail.med.nyu.edu 
says...
>
>     I'm in a sticky situation and need some advice.  I'm teaching a class
>in introductory C programming to a mixed group of people,
[snip]
>to one person (a young adult) who is a talented graphic
>artist but has a weak background in math and science, and no previous
>programming experience.

Fractals, recursive subdivision (turtle graphics!) or Mandelbrot/Julia sets 
(Yeah, the math is complex, but if you break it down to arithmetic it's 
trivial).

My first ray tracer was done with an average high school algebra education, and 
I'm no math wiz (But I'm persistent, which counts for something, so that may be 
a little more complex than you want to try).

Some image processing can be done brute force (Blurs, rescaling, have him play 
with "brush stroking" algorithms).

Some simple non-linear simulations (bouncing ball) done in 2d, perhaps even in 
3d if you've got a graphics package he can tie it into.

Dan
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From: danlyke@pixar.com (Dan Lyke)
Newsgroups: comp.graphics.algorithms,comp.lang.c,misc.education.science
Subject: Re: Need help finding graphics-oriented programming projects
Date: 28 Nov 1995 00:12:41 GMT
Organization: Pixar Animation Studios
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