Article View: comp.graphics.algorithms
Article #49BSP tree question
From: Tim Wendt
Date: Thu, 31 Aug 1995 20:49
Date: Thu, 31 Aug 1995 20:49
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1396 bytes
What is the test to determine if a vector is is front or behind the partition vector (2D only ala Doom) when building a BSP tree? I've read a few FAQs and articles but the only test I've seen in detail is the test for 3D polygons (which is the dot product between the normal of the plane a the polygon edge.) One of the texts did say it was a simple dot product between the two 2D vectors. I pulled out the old linear algebra textbook but I'm still confused. The dot product was described as ||u|| ||v|| cos (angle between the vectors). How do I find the angle between the two vectors? Is this the easiest approach? Thanks much! Tim -------------------------------------------------------- | "Hmm...beer!" - Homer Simpson ---tim.wendt@daytonoh.attgis.com---------A1200/030/33---
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Newsgroups: comp.graphics.algorithms,comp.sys.amiga.programmer,rec.games.programmer Path: arc1-ca.pugleaf.net!ncrgw2.ncr.com!ncrhub6!daynews!corsair!news From: Tim Wendt <tim.wendt@daytonoh.ncr.com> Subject: BSP tree question X-Nntp-Posting-Host: 153.80.24.43 Message-ID: <DE70Io.AG6@corsair.daytonoh.attgis.com> Sender: news@corsair.daytonoh.attgis.com (News administrative Login) Reply-To: tim.wendt@daytonoh.ncr.com (WENDTT) Organization: AT&T Global Information Solutions X-Newsreader: DiscussIT 2.0.1.3 for MS Windows [AT&T Software Products Division] Date: Thu, 31 Aug 1995 20:49:36 GMT