Article View: comp.graphics.algorithms
Article #53Re: BSP tree question
From: Bretton Wade
Date: Sat, 02 Sep 1995 17:25
Date: Sat, 02 Sep 1995 17:25
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Yes, Abrash gives source code and text that explains the operation in 2d. The BSP FAQ contains a pointer to the code online, and the article is a two part (maybe more?) over the last two ddj sourcebooks. -- Bretton Wade (bwade@graphics.cornell.edu) http://www.graphics.cornell.edu/~bwade/
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Path: arc1-ca.pugleaf.net!news.graphics.cornell.edu!news From: Bretton Wade <bwade@graphics.cornell.edu> Newsgroups: comp.graphics.algorithms,comp.sys.amiga.programmer,rec.games.programmer Subject: Re: BSP tree question Date: 2 Sep 1995 17:25:03 GMT Organization: Cornell Program of Computer Graphics Message-ID: <42a41f$36i@merckx.graphics.cornell.edu> References: <DE70Io.AG6@corsair.daytonoh.attgis.com> <427h2r$a8i@spock.asic.sc.ti.com> NNTP-Posting-Host: renoir.graphics.cornell.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; HP-UX A.09.05 9000/730) X-URL: news:427h2r$a8i@spock.asic.sc.ti.com