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Article #66Re: Unusual texturing problem.. or is it?
From: Daniel Phillips
Date: Wed, 11 Sep 1996 00:00
Date: Wed, 11 Sep 1996 00:00
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1554 bytes
Daniel Phillips says: >David Matiskella says: >>Lastly, I wouldn't be suprised to learn that Quakes monsters are >>linearly interpolated. > >They're not, which you will realize as soon as you get eaten by one :) Never being one to take myself at face value, I checked this, and, you know, it's *darn hard* to find a monster with a polygon big enough to verify this. My conclusion is: maybe, maybe not. Remember, they tweak the design each week. There's no doubt the rendering is crude - no sub-pixel stuff here. That makes sense, it significantly increases the monster count. --------------- Daniel Phillips phillips@dowco.com
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10f6aa,73fb089eb6a7dfd X-Google-Attributes: gid10f6aa,public X-Google-Thread: 109d8a,73fb089eb6a7dfd X-Google-Attributes: gid109d8a,public X-Google-Thread: f9e32,73fb089eb6a7dfd X-Google-Attributes: gidf9e32,public X-Google-Thread: fdc2a,73fb089eb6a7dfd X-Google-Attributes: gidfdc2a,public X-Google-Thread: 10d67e,73fb089eb6a7dfd X-Google-Attributes: gid10d67e,public From: phillips@dowco.com (Daniel Phillips) Subject: Re: Unusual texturing problem.. or is it? Date: 1996/09/11 Message-ID: <DxJuL0.n2v@dowco.com> X-Deja-AN: 179848224 sender: news@dowco.com references: <3235299D.489D@nlc.net.au> <Pine.OSF.3.91.960910035753.28579A-100000@curtis.aa.washington.edu> <DxJsJp.LF4@dowco.com> organization: dowco.com newsgroups: comp.graphics.algorithms,comp.msdos.programmer,comp.os.msdos.programmer,aus.mathematics,sci.math