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Article View: comp.graphics.animation
Article #660

What do I need for DOS 3D animation?

#660
From: Pete Nofel
Date: Thu, 21 Jan 1993 23:59
21 lines
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Since I abandoned the MS-DOS environment for video animation (I still think
it's gangbusters for DTP) some other fool I work with is willing to break
his teeth on turning his perfectly good clone into an video machine. I quit
trying to figure that out a long time ago, but he seems to want to try.

He's got a 486-33 with a 280Mb hard drive, 8Mb RAM, an SVGA/VESA diplay
board, and a Video/VGA I/O board. In software we've got AutoCAD Rel. 11
w/AME, AutoShade, 3D Studio, Renderman, Animator, and Animator Pro.

What's he need produce moving pictures? He wants to do 3D modelling &
animation in 24-bit resolution as well as 2D animation.

I know he needs a frame buffer. Does anyone have any suggestions? Don't
worry about getting the rendered frames to tape, we just want to get NTSC
or S-VHS out of the damned box.

-- 
Pete Nofel, aa794, primary sysop
It's a Mystery - The Mystery Literature Group
Cleveland Freenet, Cleveland Ohio
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa794
From: aa794@cleveland.Freenet.Edu (Pete Nofel)
Newsgroups: comp.graphics.animation
Subject: What do I need for DOS 3D animation?
Date: 21 Jan 1993 23:59:38 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
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