Article View: comp.graphics.animation
Article #707Re: Macintosh PlayMation experience
From: Robert Reed
Date: Wed, 27 Jan 1993 10:54
Date: Wed, 27 Jan 1993 10:54
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3265 bytes
In article <1993Jan26.024907.1777@midway.uchicago.edu> chrisw@fciad2.bsd.uchicago.edu (chris williams) writes: |In article Robert Reed writes: |>Weird or different, it's still not as good. Node selection is not a natural |>extension of typical point selection techniques, but a completely different |>and nonintuitive offshoot. | | Intuitive in the real sense, or "intuitive" is the Mac-buzzword sense? |Press the "g" key for group. Press "Return" to un-group all. About two minutes |to get it, tops. Well, I only know a little about the "Mac-buzzwords" you refer to, never having spent much time on macs (mostly UNIX/X and DOS user, with recent experiences in Windows, which you may argue is an imperfect Mac clone). But from a strictly GUI perspective, I know how the PlayMation interface feels w.r.t. other interfaces I've either used or designed, and it comes up short in terms of the cognitive steps required to perform simple functions. And it does also violate the CUA standards which enhance intuitive transfer of learning skills between applications, a basic requirement for applications running either under Windows or on the Macintosh. |>Spline curvatures are edited by nonintuitive curvature control parameters |>attached to the nodes, | | Complain to Ed Catmull. Catmull-Rom splines behave differently than the |Bezier splines that you are used to. The advantages of these splines for |easy objects creation are fairly obvious. Bezier patches are difficult to |control when you want to create a mesh, while continuity between Catmull |patches is simple. B-Spline patches have continuity, but require "ghost |points" outside the object. No, unless he had something to do with the selection of this splining technique in PlayMation. And it may be that Catmull-Rom (AKA Overhauser) splines offer some computational advantages over Bezier splines, but in this application it is at the cost of a certain amount of controllability. But I could even live with the C-R splines if there was a more intelligent way to add and remove nodes from a given spline. But my point was not that C-R splines are uncontrollable, but that using them infuses a measure of unpredictability into the interface. Finally, if C-R splines offer some advantage in patch rendering, as B-splines they can be derived from the Bezier form. ________________________________________________________________________________ Robert Reed Home Animation Ltd. 503-656-8414 robert@slipknot.rain.com 5686 First Court, West Linn, OR 97068 I went to a museum once where all the artwork was by children. It was all put up on refrigerators. --Steve Wright ________________________________________________________________________________
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Newsgroups: comp.graphics.animation Path: arc1-ca.pugleaf.net!sparky!uunet!tessi!eaglet!slipknot!robert From: robert@slipknot.rain.com (Robert Reed) Subject: Re: Macintosh PlayMation experience Message-ID: <C1IEAs.7AL@slipknot.rain.com> Reply-To: robert@slipknot.rain.com.UUCP (Robert Reed) Organization: Home Animation Ltd. References: <1993Jan24.093443.6267@midway.uchicago.edu> <C1DonD.2A5@slipknot.rain.com> <1993Jan26.024907.1777@midway.uchicago.edu> Date: Wed, 27 Jan 1993 10:54:27 GMT Lines: 47