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Article #718

Re: Macintosh PlayMation experience

#718
From: Jack Palevich
Date: Thu, 28 Jan 1993 05:12
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In article <1993Jan26.024907.1777@midway.uchicago.edu> chris williams,
chrisw@fciad2.bsd.uchicago.edu writes:
>   Intuitive in the real sense, or "intuitive" is the Mac-buzzword sense?
>Press the "g" key for group. Press "Return" to un-group all. About two
minutes
>to get it, tops.

No offence, but we just aren't going to agree on this issue -- you think
intuitive means "easy to learn, and powerful once learned", while I think
it means "doesn't require learning". Try this test: Get five novices,
hand them the program and a list of tasks to do, and sit back and see if
they can do the tasks without _any_ prompting from you or from the
manual. Some of the best Mac user interfaces (Finder, ClarisWorks)
actually pass this test. I somehow doubt Playmation would. Often the
changes required to make an interface pass my definition of intuitive are
quite small, and do not require much recoding (nor much relearning on the
part of the veteran users). The trick is to be really honest about the
test -- it's no fair prompting the novices to "help" them over the rough
spots.

> 
>>Spline curvatures are edited by nonintuitive curvature control
parameters
>>attached to the nodes, 
> 
>   Complain to Ed Catmull. Catmull-Rom splines behave differently than
the
>Bezier splines that you are used to. The advantages of these splines
for...

I beg your pardon. I don't deal with Bezier curves -- I'm used to
genuine, grade-a NURBs, thank you very much! :-)
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From: Jack Palevich <Jack_Palevich@Taligent.Com>
Subject: Re: Macintosh PlayMation experience
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Date: Thu, 28 Jan 1993 05:12:29 GMT
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