Article View: comp.graphics.animation
Article #723Re: Macintosh PlayMation experience
From: Ken Baer
Date: Wed, 27 Jan 1993 18:01
Date: Wed, 27 Jan 1993 18:01
46 lines
2995 bytes
2995 bytes
In article <1993Jan26.034434.6136@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes: >baer@qiclab.scn.rain.com (Ken Baer) writes: >: In article <1993Jan24.140201.21965@netcom.com> mnemonic@netcom.com (Rev Lebaredian) writes: >: > The reason the rendere is so slow is because it does not take advantage >: >of a math co-processor(essential for 3D animation). >: >: Render DOES take advantage of the Math Chip, in fact all of Playmation uses >: and requires it (says so on the box). >: > > Hmmm... I guess I was wrong, cause I got the impression from an article >on the MAC version of it that only the 24bit rendere required a math >coprocessor, and assumed that the reason why it ran so dog-slow on an >amiga version I saw was because it didn't use the math-co. Do you know >if all of the versions of playmation require a math-co? > All versions of Playmation (and all release versions of the older Journeyman) require a math chip, which most 3D animation people already have. For the record, way back when I had a non-math chip version for my Amiga 2000 that I was helping to test (when it was in early Alpha, this was during 1989). Believe me, you want it to use the math chip. Playmation will run on the following: Amiga 2500,3000 and above with mathchip, PC 386/486 with mathchip, and MacII and Quadras with mathchip. One of the reasons some people say that the renderer runs slow has more to do with what they test it with. We keep seeing people raytrace a scene with all objects reflecting with shadows in Playmation and compare it to a simple polygon scene without reflects and shadows on a scanline renderer, and declare Playmation is slow. It's all relative. Luckily for everyone, 486's keep dropping in price, and they make great render engines, and all our objects are portable between platforms. There will also be support for the YARC board on Mac Render24. I'll leave you with the following quote. "The creators of Playmation chose to use raytracing. Obviously, the price paid for this decision is speed. Still, Playmation represents one of the fastest PC-based raytracers I have seen." - Computer Graphics World, Jan '93 -- \_ -Ken Baer. Programmer/Animator, Hash Enterprises <[_] Usenet: baer@qiclab.UUCP / AppleLink: KENBAER / Office: (206)573-9427 =# \, "We're not hitchhiking anymore, we're RIDING!" - Ren Hoak.
Technical Details
Message-ID:
<1993Jan27.180111.28040@qiclab.scn.rain.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!amdahl!rtech!pacbell.com!sgiblab!swrinde!gatech!emory!ogicse!qiclab!baerReferences:
<1993Jan25.181857.13400@qiclab.scn.rain.com> <1993Jan26.034434.6136@netcom.com>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!amdahl!rtech!pacbell.com!sgiblab!swrinde!gatech!emory!ogicse!qiclab!baer From: baer@qiclab.scn.rain.com (Ken Baer) Newsgroups: comp.graphics.animation Subject: Re: Macintosh PlayMation experience Summary: requires a math chip Message-ID: <1993Jan27.180111.28040@qiclab.scn.rain.com> Date: 27 Jan 93 18:01:11 GMT Article-I.D.: qiclab.1993Jan27.180111.28040 References: <1993Jan25.181857.13400@qiclab.scn.rain.com> <1993Jan26.034434.6136@netcom.com> Organization: SCN Research/Qic Laboratories of Tigard, Oregon. Lines: 46