Article View: comp.graphics.api.opengl
Article #19Re: Losing colors on X Mesa
From: L.J. Wischik
Date: Wed, 24 Mar 1999 00:00
Date: Wed, 24 Mar 1999 00:00
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Benjamin M. Burack <admin@no-god.org> wrote: >My program loads 24-bit textures and displays them with Mesa on XWindows >with a Voodoo2 card. I'm using double-buffering and depth buffering in RGBA >mode (not color index). For some reason, I am losing a lot of my colors. >For example, if I have a texture with 8 similar shades of gray, many will >appear as exactly the same color. Only 2 or 3 shades will be rendered for Remember that voodoo2 uses 16 bits for its colour information, and that it encodes its colour information in a lossy sort of way so that the effective number is about 22 bits. Perhaps your similar shades of grey are too similar for this lossy algorithm. The precise details of it have not been disclosed. -- Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f65bb,fe70503bb01cdf44 X-Google-Attributes: gidf65bb,public X-Google-Thread: 104191,fe70503bb01cdf44 X-Google-Attributes: gid104191,public X-Google-Thread: f9b07,fe70503bb01cdf44 X-Google-Attributes: gidf9b07,public From: ljw1004@cus.cam.ac.uk (L.J. Wischik) Subject: Re: Losing colors on X Mesa Date: 1999/03/24 Message-ID: <7dar7j$6qk$1@pegasus.csx.cam.ac.uk> X-Deja-AN: 458379059 References: <alVJ2.129$E04.420@news9.ispnews.com> Organization: University of Cambridge, England Newsgroups: comp.graphics.api.opengl,3dfx.glide.linux,3dfx.linux.dev.glide