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Article #19

Re: Losing colors on X Mesa

#19
From: L.J. Wischik
Date: Wed, 24 Mar 1999 00:00
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Benjamin M. Burack <admin@no-god.org> wrote:
>My program loads 24-bit textures and displays them with Mesa on XWindows
>with a Voodoo2 card.  I'm using double-buffering and depth buffering in RGBA
>mode (not color index).  For some reason, I am losing a lot of my colors.
>For example, if I have a texture with 8 similar shades of gray, many will
>appear as exactly the same color.  Only 2 or 3 shades will be rendered for

Remember that voodoo2 uses 16 bits for its colour information, and that it
encodes its colour information in a lossy sort of way so that the
effective number is about 22 bits. Perhaps your similar shades of grey are
too similar for this lossy algorithm. The precise details of it have not
been disclosed.

-- 
Lucian Wischik, Queens' College, Cambridge CB3 9ET. www.wischik.com/lu
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From: ljw1004@cus.cam.ac.uk (L.J. Wischik)
Subject: Re: Losing colors on X Mesa
Date: 1999/03/24
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