Article View: comp.graphics.api.opengl
Article #4Watcom C++ and OpenGL
From: Mikko Kiviranta
Date: Tue, 12 Mar 1996 20:02
Date: Tue, 12 Mar 1996 20:02
27 lines
1464 bytes
1464 bytes
I wonder how one compiles/links OpenGL applications in a
Watcom C++ 10.5 / WinNT 3.51 environment?
I tried building the sample program from the WinNT SDK online
documentation (a sample ported from X-Windows) but I got a
lot of "undefined symbol" errors from the linker. The header
files gl.h, glu.h and glaux.h are where they belong but in the
libraries directory there are only glu32.lib and glaux.lib. Am I
missing a library file corresponding to gl.h? If so where do I get
one?
All the error messages referred to symbol names beginning with
"gl" or "wgl" (like wglCreateContext or glPushMatrix) which fact
supports the missing-library theory.
Browsing thru the InfoBase CD-ROM I saw some discussion of how
to do OpenGL with Watcom C++ 10.0. That discussion indicated that
you're supposed to hand-code your own header files and make an
import library out of the NT's bundled opengl.dll with the WLIB
utility. Surely this is no longer necessary with 10.5? At least
the header files have been provided by Watcom.
Any info warmly appreciated.
Thanks,
Mikko Kiviranta, msk@sah.vtt.fi
Technical Details
Message-ID:
<4i4l9g$bj9@lilja.vtt.fi>Path:
arc1-ca.pugleaf.net!news.vtt.fi!usenetShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!news.vtt.fi!usenet From: Mikko Kiviranta <Mikko.Kiviranta@vtt.fi> Newsgroups: comp.graphics.api.opengl,comp.lang.c++ Subject: Watcom C++ and OpenGL Date: 12 Mar 1996 20:02:56 GMT Organization: Technical Research Centre of Finland Message-ID: <4i4l9g$bj9@lilja.vtt.fi> NNTP-Posting-Host: autmsk.sah.vtt.fi