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Article View: comp.graphics.api.opengl
Article #75

Re: Gamma & color blending

#75
From: Steve Baker
Date: Tue, 18 Nov 1997 00:00
32 lines
1911 bytes
Michael Harrison wrote:
> 
> I hope you'll pardon these two newbie questions, but since I'm new to
> OpenGL...
> 
> I am trying to add gamma correction to our opengl renderer and I
> haven't found a good way to do this.  For our software renderer I
> simply change the current palette but under OpenGL I'm running in
> 16bit color mode and don't actually have a palette.
> 
> I also need to add color alpha-blending (say, to make every specified
> rendered poly a little more red or green or whatever).  With a
> palette, it's simple.

Gamma correction is not an issue for OpenGL - it's a function of
your windowing system. The problem is that OpenGL only operates
in the domain of a single window - and Gamma correction must be
applied to the entire screen (with most existing hardware
implementations).


-- 

Steve Baker                     817-619-8776 (Vox/Vox-Mail)
Hughes Training Inc.            817-619-4028 (Fax)
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Arlington, Texas. TX 76005-6171 SJBaker1@airmail.net (Personal eMail)
http://www.hti.com              http://web2.airmail.net/sjbaker1
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From: Steve Baker <sbaker@link.com>
Subject: Re: Gamma & color blending
Date: 1997/11/18
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