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Article #5

From Myst to Riven by Richard Kadrey

#5
From: Canned Meat Product
Date: Fri, 12 Apr 2002 15:55
50 lines
4089 bytes
Here's a quote from this book about the game authors decision to use SGI
workstations.
"Robyn and Josh tossed their macintoshes aside for $40,000 SGI
workstations..."
"After researching the software options, Robyn and Josh chose to
abandon Strata Studio Pro, the program used to create Myst's graphics,
and go with the more expensive Softimage..."

"From Myst to Riven by Richard Kadrey" Coffee Table Book, Out of print, hard
to find
limited availability.

Hi guys:
I don't like SPAM and I apologize before hand.
I know I WILL get flamed, but truth be told, this book is out of print and
extremely hard to find and I have a few NEW copies to sell, they are
available through amazon marketplace. Here's the link:
http://www.amazon.com/exec/obidos/ASIN/078686365X/qid%3D1018486945/ref%3Dsr%
5F11%5F0%5F1/102-0060157-7392110

Editorial Reviews
Amazon.com
When Myst--the bestselling CD-ROM game of all time--was released, it was a
labor of love between two brothers and a small staff. The team used
relatively simple tools and pure imagination to craft a game that was like
no other and that appealed to millions of people worldwide. When the Miller
brothers and their growing company, Cyan, began work on the sequel, Riven,
they knew that topping themselves would be no easy task.
Not just for Myst junkies, From Myst to Riven is a wonderful journey through
the minds and imaginations of everyone who created this more-than-worthy
sequel. Told alongside dozens of beautiful full-page photos, development
sketches, maps, and diagrams, the book describes the ground-breaking process
that was the creation of the most highly anticipated computer game of all
time. Throughout each chapter, you can follow the entire development
process, from the first seeds of a concept to fully rendered realization.
There are plenty of behind-the-scenes stories, profiles of the creators, and
insight into their inspirations to keep Myst junkies sated, but the true
gold of this volume is the artwork.

More than simple backgrounds for gameplay, the design and look of the
original Myst was beautiful, haunting, and original. Riven far exceeds the
standards set by the original, delivering even more breathtaking imagery and
landscapes, combining the weird and fantastic with the familiarity of
nature.

Ingram
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers

a behind-the-scenes look at the luminous art and fantastic creation of the
world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Technical Details
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From: "Canned Meat Product" <sorry@dontflameme.com>
Newsgroups: comp.graphics.apps.softimage,cz.comp.sgi,comp.sys.sgi.graphics,comp.graphics.rendering.renderman,comp.sys.sgi.hardware
Subject: From Myst to Riven by Richard Kadrey
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