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Article #142

Re: Flight Simulator Module

#142
From: Jeffrey R. Millar
Date: Wed, 30 Sep 1992 18:19
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In article <1992Sep21.195712.778@netnews.whoi.edu> rsignell@crusty.er.usgs.gov (Richard P. Signell) writes:
>From: rsignell@crusty.er.usgs.gov (Richard P. Signell)
>Subject: Flight Simulator Module
>Date: Mon, 21 Sep 92 19:57:12 GMT

>I have often found myself wishing for a different style of interaction
>with the Geometry Viewer other than through zooming, rotation and 
>translation.  Especially for viewing topography and related geometry,
>it would be nice to have a very simple "flight simulator" that would
>allow one to "fly" over and around objects, with a few widgets 
>controlling speed, right/left rudder and up/down rudder.

			<...>

>Has someone already done something along these lines?

Good Question.  I am interested in doing the same thing for cockpit 
displays.  My bright idea is to use an existing flight simulator such as 
Microsoft's Flight Simulator Spectrum Holobyte's Falcon 3 and take the 
aircraft's position and attitude data from the modem link that is used for 
playing two games against each other.

Just the other day I asked if anyone had decoded the modem protocol for 
either of these games.  If anyone on this conference has looked into this, I 
would appreciate an reply.  If I get any information from the other 
conferences, I will post it here.

thanks in advance, jeff, millar@mervax.sanders.lockheed.com
Jeff Millar, Lockheed Sanders, 603-885-7047
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From: millar@sander.lockheed.com (Jeffrey R. Millar)
Newsgroups: comp.graphics.avs
Subject: Re: Flight Simulator Module
Message-ID: <millar.7.0@sander.lockheed.com>
Date: 30 Sep 92 18:19:08 GMT
References: <1992Sep21.195712.778@netnews.whoi.edu>
Sender: news@Rapnet.Sanders.Lockheed.Com (USENET News System)
Organization: Avionics Division, Lockheed Sanders, Inc.
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