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Article #142Re: Flight Simulator Module
From: Jeffrey R. Millar
Date: Wed, 30 Sep 1992 18:19
Date: Wed, 30 Sep 1992 18:19
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In article <1992Sep21.195712.778@netnews.whoi.edu> rsignell@crusty.er.usgs.gov (Richard P. Signell) writes: >From: rsignell@crusty.er.usgs.gov (Richard P. Signell) >Subject: Flight Simulator Module >Date: Mon, 21 Sep 92 19:57:12 GMT >I have often found myself wishing for a different style of interaction >with the Geometry Viewer other than through zooming, rotation and >translation. Especially for viewing topography and related geometry, >it would be nice to have a very simple "flight simulator" that would >allow one to "fly" over and around objects, with a few widgets >controlling speed, right/left rudder and up/down rudder. <...> >Has someone already done something along these lines? Good Question. I am interested in doing the same thing for cockpit displays. My bright idea is to use an existing flight simulator such as Microsoft's Flight Simulator Spectrum Holobyte's Falcon 3 and take the aircraft's position and attitude data from the modem link that is used for playing two games against each other. Just the other day I asked if anyone had decoded the modem protocol for either of these games. If anyone on this conference has looked into this, I would appreciate an reply. If I get any information from the other conferences, I will post it here. thanks in advance, jeff, millar@mervax.sanders.lockheed.com Jeff Millar, Lockheed Sanders, 603-885-7047
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Path: arc1-ca.pugleaf.net!sparky!uunet!kithrup!stanford.edu!agate!spool.mu.edu!olivea!decwrl!decwrl!netcomsv!iscnvx!rapnet!news From: millar@sander.lockheed.com (Jeffrey R. Millar) Newsgroups: comp.graphics.avs Subject: Re: Flight Simulator Module Message-ID: <millar.7.0@sander.lockheed.com> Date: 30 Sep 92 18:19:08 GMT References: <1992Sep21.195712.778@netnews.whoi.edu> Sender: news@Rapnet.Sanders.Lockheed.Com (USENET News System) Organization: Avionics Division, Lockheed Sanders, Inc. Lines: 29