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Article #9

Info-Graphics Digest

#9
From: Info-Graphics moderator Andy Cro...
Date: Sun, 28 Jun 1987 10:00
702 lines
21962 bytes
Info-Graphics Digest	Sun Jun 28 03:00:42 PDT 1987

 - Send submissions to Info-Graphics@ADS.ARPA
 - Send requests for list membership to Info-Graphics-Request@ADS.ARPA

Today's Topics:

 graphics in games
 Just when you thought you knew where you were...
 Submission for comp-graphics-digest
 Re: Recording to a VCR on an Amiga 1000
 a question
 NAPLPS
 Prel. Program Visual Languages 1987
 Son of Utah Raster Toolkit
 Undeliverable mail
 Info-Graphics Digest
 Undeliverable mail
 Info-Graphics Digest
 Undeliverable mail
 Info-Graphics Digest
 Undeliverable mail
 Info-Graphics Digest
 Undeliverable mail
 Info-Graphics Digest
 Undeliverable mail
 Info-Graphics Digest

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          ID </cmu/common/mailqs/q005/QF.rockledge.20dc6ade.12d>;
          Sun, 21 Jun 87 19:23:12 edt
          ID </cmu/math/wh0r/.Outgoing/QF.rockledge.20dc6ad0.7ec1cb>;
          Sun, 21 Jun 87 19:22:57 edt
Date: Sun, 21 Jun 87 19:22:55 edt
From: wh0r+@andrew.cmu.edu (William Lord Hayward)
Subject: graphics in games

  I am about to start on a long but persevering journey towards making a
complex, hopefully marketable personal computer game.  The idea I have in
mind is a combination of a couple popular arcade games: Outrun and Spy
Hunter.  For those who don't frequent the arcades enough to know these games,
they are super-automobile games.  The former is a road race against time with
a Ferrari Testarossa (or is it a VW Testarossa?), with removed-cockpit type
driving.  It's as if you were right behind and just above the car with a 3-d
view.  The latter uses a car that can obtain up to 4 different weapons:
machine gun, surface-to-air missiles for those pesky choppers, oil slicks,
and smoke screens, not to mention the ability to change between car mode and
boat mode for the water.  It is a top down view.  Obviously, the top down is
easier to program (no?), but the 3-d view is more enticing.  Anyway, the
combination of the two sounds like lots of FUN!  
  The hardware I use is:  IBM PC w/ Hercules Color Graphics board, color
monitor, two disk drives, joystick, mouse, printer, and 640K.
  I have programmed many simple games, with line graphics, simple routines,
but nothing 3-d or complex.  Thus, I need some advice in several areas:

1) references to books/software that I can read about graphics (especially
3-d) programming in C

2) any sources to games using graphic commands, expert system programming,
etc. so I can learn by example

3) general do's and don't's about making programs that will sell well,
capture the attention of game companies, that kind of stuff

4) general hints and startegy about putting everything together

5) recommended languages to program such beasts in 
    (I'd prefer to use C, but I'm willing to listen to advice, of course!)

6) anything else you can think of


Any and all such advice would be tremendously appreciated!!!
Thanks!

-William



------------------------------

Date: Mon, 22 Jun 87 13:08:49 PDT
From: andy@hobbes (Andy Cromarty)
Subject: Just when you thought you knew where you were...

		[From another BBoard:]


NOAA has recently released new landmark information, the first update since
1927.  New data based on NAVSTAR has increased accuracy of lat/long positional
information which in the future will proliferate throughout the government,
including Defense and Commerce.

Those involved with positional data accuracy issues should recognize the
transition and confusion that is likely during the years that both old and
new information appear together (e.g., targeting databases versus maps).
Landmarks have moved distances from tens of feet up to a quarter-mile.  The
49th parallel (border with Canada) was off by 66 feet.  The Washington
Monument has been "moved" about 100 feet.  One building in Hawaii moved
1400 feet.

P.S. Information above comes from Washington Post article Tuesday.




------------------------------

	Mon, 22 Jun 87 13:41:02 PDT
From: papa%uscacsc.USC.EDU@sdcsvax.ucsd.edu (Marco Papa)
Date: 22 Jun 87 20:41:00 GMT
Subject: Submission for comp-graphics-digest
Responding-System: uscacsc.UUCP

Path: uscacsc!papa
From: papa@uscacsc.UUCP (Marco Papa)
Subject: Re: Recording to a VCR on an Amiga 1000
Date: 22 Jun 87 20:41:00 GMT
References: <8706211017.AA24465@ucbvax.Berkeley.EDU>
Distribution: world
Organization: Felsina Software, Los Angeles
Lines: 22

The Amiga 1000 (and soon the Amiga 500 and Amiga 2000) is completely 
NTSC compatible.  The model 1000 also has available a $200 Genlock that
allows you to overlay computer graphics over any standard NTSC video, either
from a camera, a VCR or a Laserdisk. Mix it, IN STEREO, with another channel
and store the result on another VCR, or broadcast it if you will, by synching
the black level from your TV studio.  There is now software to TV titling
(also called character generators) in the $100-$200 price range of the same
quality of much more expensive hardware character generators.  There are also
real-time frame grabbers (Live! from A-Squared) and single-picture digitizers
(with 4096 colors at ONE time on the same picture).  ALl of this can of course
be dumped on videotape.  A program in progress I am working on allows download
of satellite weather images in full video, to be animated in real-time to
show cloud movement for direct broadcast.  And soon (demo machines are at the
delears now) you be able to do all of this on a less than $699 machine (the
Amiga 500). There are public-domain and freeware ray-tracer programs, and at
least 3 soon-to-be-released (summer) 3D animation programs.  2D animation
programs and paint programs have been available for over a year now.

-- Marco Papa
   Felsina Software



------------------------------

From: ihnp4!sask!ho@seismo.CSS.GOV (Wing Sze Ho)
Date: 17 Jun 1987 21:40-CST
Subject: a question
Origin: sask

When I took my graphics class, I heard from my professor that
in New York, people shopping in boutiques do not have to
really put on the clothes they like. The clothes that is
chosen will be display on a monitor with the customer's
image on it such that it looks as if he/she has put it on.

Does anyone know where to get more information about that.

Wing Ho
University of Saskatchewan

uucp:ihnp4!sask!ho


------------------------------

Path: csadfa!cqz
From: munnari!csadfa.oz!cqz@seismo.CSS.GOV (Qing Zhong)
Subject: NAPLPS
Keywords: videotex
Date: 19 Jun 87 00:10:11 GMT
Distribution: aus
Organization: Dept. of Computer Science, University College, UNSW, ADFA, Canberra, Australia
Lines: 17



I am developing a high-performance NAPLPS videotex decoder and
would like to hear from anyone who is interested in this area.

I would like to discuss the following issues in particular:

 - animation
 - user interface
 - interpretation of the NAPLPS standard
 - extension for incorporating Chinese fonts

----
Mail: Qing, Zhong.  Dept. Computer Science, University College,
University of New South Wales, Australian Defence Force Academy,
Canberra. 2600. Australia

Phone:	(062) 68 8187,	Telex:	ADFADM AA62030,	ACSNET:	"cqz@csadfa.oz"

------------------------------

Date: Tue 23 Jun 87 16:45:40
From: Roland Hjerppe <enea!liuida.UUCP!rhj@seismo.CSS.GOV>
Subject: Prel. Program Visual Languages 1987
        EDITOR-PEOPLE@score.stanford.edu, INFO-GRAPHICS@ads.arpa,
        MMM-PEOPLE@C.ISI.EDU, vtisr1!irlistrq@seismo.CSS.GOV,
        SOFT-ENG@xx.lcs.mit.edu, VPLLIST@su-sushi.arpa



                 CALL FOR PARTICIPATION

            1987 WORKSHOP ON VISUAL LANGUAGES
                 August 19-21, 1987
                 Linkoping, Sweden


Program Declaration:
The workshop is concentrated on theory, methodology and applications
of visual languages, including languagaes that have a heavy visual
component as well as languages designed for operating on visual
objects. 
Areas related to visual languages, such as: Man-Machine Interface,
Office Automation, Computer Hardware, Knowledge Based Systems are also
of interest if the visual language is in focus.



--------------------------------------------------------------------

                  PRELIMINARY PROGRAM

Wednesday August 19, 1987

	09.00 Welcome address
		  Sven Erlander
		  Rector of the University of Linkoping

	09.20 Key-note-address
	      Werner Schneider, University of Uppsala

	10.10 Coffee break

	10.40 Session 1. Icon Formalization
 		Co-chairmen: S. K. Chang and Nan Shu

		Icon Purity - Toward a Formal Theory of Icons
		Shi-Kuo Chang, G. Tortora*, Bing Yu and A. Guercio*
		University of Pittsburgh, *University of Salerno

		Visual Representaion in the Game of Adumbration
		Steven L. Tanimoto
		University of Washington

		Approach to Standardize Icons
		K. Furuya, S. Tayama, E. Kutsuwada and K. Matsumura
		Toshiba Corporation

	12.10 Lunch

	13.30 Session 2: Visual Programming

		Co-chairmen: Clarence Ellis and Ch. Krysander

		Animation of Algorithms without Programming
		A. Hyrskykari and K.-J. Raiha
		University of Tampere

		Visual Programming of Program Visualizations
		A Gestural Interface for Animating Algorithms
		Robert Duisberg
		Tektronix, Inc

		Software Design Capture
		Don Petersen
		MCC

		Generalized Halstead Metrics for Iconic Programming?
		Ephraim P. Glinert and Craig D. Smith*
		Rensselaer Polytechnic Institute, *AT & T Bell Labs

	15.00 Coffee break

	15.30 Session 3: Sheet Languages
	Co-chairmen: E. Glinert and W. Schneider

		A Spreadsheet-Based Visual Language for Freehand
		Sketching of Complex Motions
		J. Michael Moshell, Charles E. Huges, Lee Lacy, Rick Lewis
		University of Central Florida and
		David N. Blower
		Naval Training Systems Center

		Forms: Expanding the Visualness of Sheet Languages
		Allen L. Ambler
		University of Kansas

		Description Based Icon Design
		P. Mussio, M. Padula* and M. Protti
		University of Milan, *C.N.R. S.I.A.M.

	18.30 Cocktail Party at the CS Dept. of  University of Linkoping




Thursday August 20 1987

	09.00 Session 4: Applications
		Co-chairmen: S. Levialdi and G. Borgefors

		Animation Using Behaviour Functions
		Timothy C. Lethbridge and Colin Ware
		University of New Brunswick

		An Extended Visual Programming Synthesizer for
		Computer Aided Instruction Applications
		K. Y. Cheng, M. S. Hwu and C. C. Hsu
		National Taiwan University

		Visual Programming of Graphical User Interfaces
		Gurminder Singh and Mark Green
		University of Alberta

	10.15 Coffee break

	10.45 Session 5: Information Retrieval Applications
		Co-chairmen: Robert R. Korfhage and Roland Hjerppe

		A Pictorial Representation of Data in an
		Information Retrieval Environment
		Donald B. Crouch
		Tulane University

		A Graphical Tool for Structuring and Understanding
		Quantiative Decision Models
		Charles Wiecha and Max Henrion
		Carnegie-Mellon University

		QPF - A Versatile Query Language Based on ADTS
		Tao Chen and Jian-Kang Wu
		University of Science and Technology of China

		Methodologies and Applications of Visual languages for
		Information Services
		S. C. Chan, I. F. Chang, T. S. Chua, K. C. Chu, 
	        A. B. H. Kang, K. C. Kwok, C. K. Law, J. L. Lim, 
		K. T. Loh, H. B. Low, A. D. Narasimhalu, 
		T. M. Ng, and W. H.  Wong,
		National University of Singapore
	
	12.15 Lunch

	13.30 Session 6: Panel: Visual Grammars: Consistency and Desirability
		Chairman and Moderator: Erland Jungert
		National Defence Research Institute, Sweden
	        Panelists:
		S. K. Chang, Univ. of Pittsburg
		S. L. Tanimoto, Univ. of Washington
		M. Tauber, Univ. of Paderborn
	
	14.45 Coffee break

	15.15 Session 7: Visual Data Structures
		Co-chairmen: Tadao Ichikawa and G. Tortora

		Specification of Visual Representations of Petri Nets
		A. T. Berztiss
		University of Pittsburgh

		A Rapid Prototyping of Real-Time Software Using Petri Nets
		Tadashi Ae and Reiji Aibara
		University of Hiroshima

		A Visual Programming Environment for Hierarchical
		Data Structures
		Sandra Loosemore
		University of Utah

	18.00 Buses from Ekoxen and Stora Hotellet depart
		  for the Conference dinnner.



Friday August 21

	09.00 Session 8: Panel on Visual Human-Machine Interfaces
		Chairman and Moderator Stefano Levialdi
		University of Rome

	10.30 Coffee break

	11.00 Session 9: Visual Languages and Systems
		Co-chairmen: Steven L. Tanimoto and T. Ae

        	From Modern Alchemy to a New Renaissance
	        Kim Fairchild and Eric Gullichsen
        	MCC

        	Simulacrum: A System Behavior Example Editor
        	David Bridgeland
        	MCC

         	Icon Driven Troubleshooting
        	L. Cinque, M. Crisplodi and S. Levialdi*
          	SELENIA s.p.a.  *University of Rome

         	Visual Specification of Security Constraints
        	J. D. Tygar and Jeannette M. Wing
        	Carnegie Mellon University

	12.30 Lunch

	14.00 Session 10: Visual Programming Languages
		Co-chairmen: P. Mussio and S. Hagglund

		An Environment for HI-VISUAL Iconic Programming
		M. Hirakawa, S. Iwata, I. Yosimoto, M. Tanaka and T. Ichikawa
		University of Hiroshima

		ALEX - An Alexical Programming Language
		D. Kozen, T. Teitelbaum, W. Chen, 
		J. Field, W. Pugh and B. Vander Zanden
		Cornell University

		A Visual Environment for the Design of Distributed Systems
		Michael Graf
		MCC

	15.30 Closing session

---------------------------------------------------------------------------

                 CONFERENCE ORGANISATION

Sponsors: 
Univ. of Linkoping, Dept. of Computer and Information Science
Univ. of Pittsburg, Dept. of Information Science

In cooperation with:
IEEE-CS

With support from:
FOA3, National Defense Research Institute, Linkoping
FFV Elektronik AB, Linkoping
SSI, Swedish Society for Information Processing, 
     Local Chapter of Linkoping


Conference Chairman: 
Prof. Robert Korfhage, Dept. of Information Science, 
Univ. of Pittsburg, Pittsburg, PA 15260, U.S.A.

Program Chairman:
Erland Jungert, FOA3, Box 1165, S-581 11 Linkoping Sweden

Organizers:
Roland Hjerppe, Christian Krysander, Dept. of Computer and Information
Science, Univ. of Linkoping, S-581 83 Linkoping, Sweden
UUCP:RHJ@LIUIDA, ARPA:RHJ%LIUIDA.UUCP@SEISMO

Conference Secretary:
Ingrid Nyman, Telephone +46 13 281148 (not during July)

---------------------------------------------------------------------------

                 ADVANCE REGISTRATION FORM, VisLang87
                           Aug. 19-21, 1987
                          Linkoping, SWEDEN


Name:

Company/Organisation:

Address:

City/State/ZIP:

Country:

**************************************************************************

WORKSHOP FEE

Workshop fee including proceedings, refreshments and banquet.

Early registration before June 25, 1987  SEK 1700/person   ...............

Registration from June 25, 1987          SEK 2100/person   ...............

(IEEE-CS members will receive repayment of SEK 65.00 ($10.00) at
registration) 

Please note that the number of delegates are limited.

HOTEL RESERVATION

Hotel reservations and payment should be received before June 25, 1987,
otherwise hotel room cannot be guaranteed.

Please reserve for me/us from August ..... to August .....

Hotel Ekoxen   single room   SEK 730/night  ......
               double room   SEK 880/night  ......

Stora Hotellet single room   SEK 625/night  ......
               double room   SEK 725/night  ......

Baltic Hotel   single room   SEK 550/night  ......
               double room   SEK 680/night  ......

Total Hotel cost                           .......

Grand Total (Fee + Hotel)                              SEK ...............

Please enclose a commercial check made payable to VisLang 87,
Linkoping University, SWEDEN.

Send to: 

Workshop on Visual Language
Ingrid Nyman
Center of Technology Transfer
Linkoping University
S-581 83 Linkoping
SWEDEN



                    Welcome!

-------

------------------------------

Date: Thu, 25 Jun 87 15:11:37 MDT
From: peterson@cs.utah.edu (John W Peterson)
Subject: Son of Utah Raster Toolkit
Keywords:  raster graphics compositing urt

[Return of the Toolkit?  Toolkit II?]

For those of you that have the Utah Raster Toolkit, and haven't sent
us a message to us indicating so, please send us a message.  We are
planning a new release near the end of the summer, and would like to
make sure we have net addresses for everybody who has a copy so we can
poll for feedback and distribute the updates.  Sensors indicate many
more copies out there than we have addresses for.  If you have already
sent us a message, then everything should be OK.

The address is:

	toolkit-request@cs.utah.edu (ARPA)
 or
	{seismo,decvax,ihnp4}!utah-cs!toolkit-request (UUCP)

The toolkit was described in a net posting about four months ago.  If
you missed it, look in the May issue of IEEE Computer Graphics &
Applications (p. 57), the spring issue of the Iris Universe, or send
me a message.

Cheers,
jp


------------------------------

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Subject: Undeliverable mail
Date: Wed, 24 Jun 87 00:00 PDT

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From: Info-Graphics moderator Andy Cromarty <Info-Graphics-Request@ADS.ARPA>
Subject: Info-Graphics Digest

------------------------------

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Subject: Info-Graphics Digest

------------------------------

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Subject: Info-Graphics Digest

------------------------------

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From: Info-Graphics moderator Andy Cromarty <Info-Graphics-Request@ADS.ARPA>
Subject: Info-Graphics Digest

------------------------------

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Subject: Info-Graphics Digest

------------------------------

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From: Info-Graphics moderator Andy Cromarty <Info-Graphics-Request@ADS.ARPA>
Subject: Info-Graphics Digest


------------------------------

End of INFO-GRAPHICS
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