Article View: comp.graphics.explorer
Article #74Re: IsosurfaceLat2 normals
From: Roy Hashimoto
Date: Fri, 11 Sep 1992 16:54
Date: Fri, 11 Sep 1992 16:54
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1563 bytes
In article <1992Sep10.220413.11698@ncar.ucar.edu> scheitln@ncar.ucar.edu (Tim Scheitlin) writes: >I have a question about the Explorer IsosufaceLat2 module. >Some of the polygons in the isosurfaces I am generating with this module >appear to have their normals pointing in the wrong direction. That's rather peculiar, all the normals should be right or all should be wrong. What kind of graphics do you have, do you see the same behavior on the original IsosurfaceLat, and is your input lattice curvilinear? >My question is: Is the problem I am having with incorrect normals >related to the bug in the original Marching Cubes algorithm? No, that bug just causes polygons to be missing. Normal generation is entirely separate. Here are my guesses: 1. You have a curvilinear lattice that reflects on itself so that cells can have two different "senses". 2. The module has a bug in normal generation. Quite possible, but it's strange that we haven't seen it before. 3. There is a bug in the rendering code or the GL. Very unlikely, but not out of the question. Roy Hashimoto hashimoto@sgi.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!uwm.edu!rutgers!sgigate!odin!fido!hashimoto From: hashimoto@sgi.com (Roy Hashimoto) Newsgroups: comp.graphics.explorer Subject: Re: IsosurfaceLat2 normals Message-ID: <pnin6rg@fido.asd.sgi.com> Date: 11 Sep 92 16:54:36 GMT References: <1992Sep10.220413.11698@ncar.ucar.edu> Sender: news@fido.asd.sgi.com (Usenet News Admin) Distribution: na Organization: Silicon Graphics, Inc. Lines: 28