Thread View: comp.graphics.explorer
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Started by Gus Williams
Thu, 27 Aug 1992 21:00
Volume rendering on a 4D35
Author: Gus Williams
Date: Thu, 27 Aug 1992 21:00
Date: Thu, 27 Aug 1992 21:00
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I can't seem to get volume rendering to work correctly. I've played with the splat sizes, adjusted the colormaps, prayed to the computer gods, but nothing works. I've decided that I just don't have the hardware for it (low computer self image). The problem is I get solid splats. I can't seem to make them semi-opaque (sp?). I have a 4D35/TG and hinv gives me Graphics board: GR1.2 Bit-plane, Z-buffer, Turbo options installed Do I need something else? or am I just an underachiever? Thanks for any help, or any recomendation of a good therapist that specilizes in computer caused mental disorders.
Re: Volume rendering on a 4D35
Author: Roy Hashimoto
Date: Fri, 28 Aug 1992 04:45
Date: Fri, 28 Aug 1992 04:45
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In article <1992Aug27.210047.29058@news.acns.nwu.edu> williams@casbah.acns.nwu.edu (Gus Williams) writes: >I can't seem to get volume rendering to work correctly. I've >played with the splat sizes, adjusted the colormaps, prayed >to the computer gods, but nothing works. I've decided that >I just don't have the hardware for it (low computer self image). You're right. Rendering the transparent splats requires blending capability. For linear or gaussian splats, you also need hardware that supports interpolating alpha across polygons. I believe your PI is not capable of either of these functions. Roy Hashimoto hashimoto@sgi.com
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