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Article #27

Re: Clipping point generation

#27
From: Joseph O'Rourke
Date: Wed, 20 Jan 1993 23:17
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In article <11757@sun13.scri.fsu.edu> 
	danielbt@cs.curtin.edu.au (Brett Daniel) writes:
>erich@eye.com (Eric Haines) writes:
>
>>Assume you're clipping a 3D polygon to the six frustum clipping planes.  The
>>question I have is, given a polygon with n vertices, what is the maximum
>>number of vertices which can exist after clipping?
>
>Can you describe a convex polygon that intersects all six clipping planes?
>I can only think of a 3D convex polygon intersecting a maximum of four planes.

	Certainly one polygon can intersect all six planes. Imagine
a very large triangle slicing through a cube so that the triangle is
orthogonal to a long diagonal of the cube.  Then the intersection is
a hexagon, with one edge on each of the six faces.
	In this instance, we go from n = 3 to n+3 = 6.

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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!sophia.smith.edu
From: orourke@sophia.smith.edu (Joseph O'Rourke)
Newsgroups: comp.graphics.research
Subject: Re: Clipping point generation
Message-ID: <11780@sun13.scri.fsu.edu>
Date: 20 Jan 93 23:17:26 GMT
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