Article View: comp.graphics.research
Article #3Multiplication of quaternion numbers
From: David Beasley
Date: Mon, 14 Dec 1992 22:17
Date: Mon, 14 Dec 1992 22:17
23 lines
1551 bytes
1551 bytes
Quaternion numbers can be quite handy for representing points in 3-D space. The multiplication of one quaternion by another performs the job of 3-D rotation. But since quaternions are 4-component numbers, a trivial algorithm requires 16 real-number multiplications to be done. However, I have devised an algorithm which achieves quaternion multiplication with only 10 real-number multiplications. Does anyone know if an algorithm such as this has been published before, or have I discovered something new here? I'd be interested to hear from anyone using quaternions for 3-D manipulations. David Beasley (David.Beasley@cm.cf.ac.uk) Department of Computing Mathematics University of Wales College of Cardiff __o PO Box 916 \<, CARDIFF CF2 4YN ___________________()/ ()___ -- Moderated by SCRI Vis <> Submissions to: graphics@scri1.scri.fsu.edu Guy, John R. Murray <> Administrivia to: graphics-request@scri1.scri.fsu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!cm.cf.ac.uk From: David.Beasley@cm.cf.ac.uk (David Beasley) Newsgroups: comp.graphics.research Subject: Multiplication of quaternion numbers Message-ID: <11533@sun13.scri.fsu.edu> Date: 14 Dec 92 22:17:08 GMT Sender: news@sun13.scri.fsu.edu Lines: 23 Approved: murray@vs6.scri.fsu.edu X-Submissions-To: graphics@scri1.scri.fsu.edu X-Administrivia-To: graphics-request@scri1.scri.fsu.edu