🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.graphics.research
Article #3

Multiplication of quaternion numbers

#3
From: David Beasley
Date: Mon, 14 Dec 1992 22:17
23 lines
1551 bytes
Quaternion numbers can be quite handy for representing points in 3-D
space. The multiplication of one quaternion by another performs the 
job of 3-D rotation. But since quaternions are 4-component numbers,
a trivial algorithm requires 16 real-number multiplications to be done.

However, I have devised an algorithm which achieves quaternion
multiplication with only 10 real-number multiplications. Does anyone
know if an algorithm such as this has been published before, or have
I discovered something new here?

I'd be interested to hear from anyone using quaternions for 3-D
manipulations.


David Beasley                          (David.Beasley@cm.cf.ac.uk)    
Department of Computing Mathematics 
University of Wales College of Cardiff                          __o
PO Box 916                                                      \<,   
CARDIFF    CF2 4YN                         ___________________()/ ()___  

--
Moderated by SCRI Vis <>           Submissions to: graphics@scri1.scri.fsu.edu
Guy, John R. Murray   <> Administrivia to: graphics-request@scri1.scri.fsu.edu
Technical Details
Message-ID: <11533@sun13.scri.fsu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!cm.cf.ac.uk

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!cm.cf.ac.uk
From: David.Beasley@cm.cf.ac.uk (David Beasley)
Newsgroups: comp.graphics.research
Subject: Multiplication of quaternion numbers
Message-ID: <11533@sun13.scri.fsu.edu>
Date: 14 Dec 92 22:17:08 GMT
Sender: news@sun13.scri.fsu.edu
Lines: 23
Approved: murray@vs6.scri.fsu.edu
X-Submissions-To: graphics@scri1.scri.fsu.edu
X-Administrivia-To: graphics-request@scri1.scri.fsu.edu