Thread View: comp.human-factors
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Started by Jorn Barger
Tue, 16 Mar 2004 14:31
Theory: Links, handles, and info-evolution
Author: Jorn Barger
Date: Tue, 16 Mar 2004 14:31
Date: Tue, 16 Mar 2004 14:31
73 lines
3846 bytes
3846 bytes
This post is largely thinking-out-loud about various related topics, leading up to some hypotheses about the early evolution of the nervous system. I'm not sure if the info-theorists have done much with the theory of _handles_-- small info-chunks that are offered to a listener who can then use them to access larger info-chunks. Chip design has quickly evolved from 8-bit to 16-bit to 32-bit handles, with a sort of critical mass being achieved at that point, especially in the 80386 and its successors. Phonetic alphabets reduced the bits-per-letter from 8 or ten to 5 or 6, with average words needing only about 32 bits. The number of words in a typical vocabulary is around 64k, I think, so 16 bit handles will be barely adequate. Bitmapped screens become usable with a mouse at something like a million bits, and icons work best at 1000 or so (ie 32*32). Amino acids can be identified with 5 bits. Links in hypertext are handles, and I've argued that in most circumstances one-word 'text buttons' are the most efficient form of link. MS-DOS burdened early versions of Windows with 8-letter file-handles. But hierarchical info-systems like Roget's thesaurus must be seen as using a progressive bit-length-- the first tree diagram was Porphyry's, which progressed ideally from one bit to two, then three, then four (spirit-body, mineral-living, plant-animal, beast- human). (The I Ching had used an idealised 6-bit system in its divinations a millennium earlier.) As nervous systems evolved, such a progressive notation scheme must have been worked out by trial and error, exploring neural 'ratios' between inputs and outputs. The organism itself was embedded in a world of _stories_, and from its point-of-view some were comedies (helping it thrive) and some tragedies (causing suffering and death). Neural mutations changed the overall balance of comedies and tragedies, and were selected if they increased the comedy-score more than the tragedy- score. Coarse 'ratios' were fine-tuned by additional mutations, but sometimes these complexes would become too confused, and great simplifications would have been needed, replacing Rube-Goldberg adaptions with something closer to the natural order. Where possible, neural 'homonyms' might have been exploited, in which similar patterns in different sense modalities would take advantage of similar output 'ratios'. But all of this had to be built on a foundation of semantic sand, in which patterns didn't have any 'positive' definition, but only a series of mixed positive-and-negative effects... 500k timeline of knowledge representation: http://www.robotwisdom.com/ai/timeline/0000.html
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