Thread View: comp.lang.clu
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2 total messages
Started by Mark Johnson
Thu, 31 Dec 1992 20:25
Comparison?
Author: Mark Johnson
Date: Thu, 31 Dec 1992 20:25
Date: Thu, 31 Dec 1992 20:25
4 lines
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What are the main differences in the approach toward objects between CLU and G++ ? Thank you, MJ
Re: Comparison?
Author: Andrew Myers
Date: Mon, 04 Jan 1993 19:45
Date: Mon, 04 Jan 1993 19:45
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In article <9212311409.AA27039@netcom.netcom.com> mjohnson@netcom.com (Mark Johnson) writes: What are the main differences in the approach toward objects between CLU and G++ ? Thank you, MJ There are many differences between the concepts of objects in CLU and C++ (G++ doesn't differ from C++ in this respect). Off the top of my head: 1. CLU objects are always allocated on the heap, whereas C++ objects may be stack-allocated. As a byproduct of this, C++ has the types "T &" and "T *" for (most) any type "T". 2. CLU objects are garbage-collected. C++ objects must be explicitly deallocated. 3. C++ has subtyping on pointer and reference types, and inheritance. CLU has no subtyping, though its abstraction mechanism does share the identity-preserving aspect of the usual inheritance mechanisms. 4. CLU's parameterized types are more powerful, since they can be used like functions to generate new types. Typechecking of C++ templates is done at instantiation time, but CLU parameterized clusters can be typechecked before instantiation because of the "where" clauses. 5. The CLU methodology of abstraction only allows type operations to be visible from the outside. C++ allows fields (member variables) to be visible as well. C++ class declarations are forced to mention all members of the type, even if they are private. CLU declarations can only mention public operations. 6. Variables in CLU are pointers to objects, and assignment is a special statement form. Variables in C++ are containers for objects, and assignment is a member function (method). Andrew
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