Thread View: comp.lang.java.3d
2 messages
2 total messages
Started by Jenna
Sat, 08 Feb 2003 14:22
Help - java program
Author: Jenna
Date: Sat, 08 Feb 2003 14:22
Date: Sat, 08 Feb 2003 14:22
11 lines
2007 bytes
2007 bytes
hi, i've got problems designing my minimax for an othello/reversi game. the thing is, i'm using the heuristic of weighted board values. I'm also having troubles doing the looking ahead in moves. So if the computer is looking ahead, i want it to pass that board to the next node, so that node looks at the board and analyses it and passes it to the next node until heuristic function is called. Could someone help me on this, i'm really stuck, thank you, Jenna
Re: Help - java program
Author: Darryl L. Pierce
Date: Sun, 09 Feb 2003 00:00
Date: Sun, 09 Feb 2003 00:00
14 lines
2234 bytes
2234 bytes
On Sat, 08 Feb 2003 14:22:06 +0000, Jenna wrote: > i've got problems designing my minimax for an othello/reversi game. the > thing is, i'm using the heuristic of weighted board values. I'm also having > troubles doing the looking ahead in moves. So if the computer is looking > ahead, i want it to pass that board to the next node, so that node looks at > the board and analyses it and passes it to the next node until heuristic > function is called. Could someone help me on this, i'm really stuck, Please post the code you've written already and we can start from there. -- Darryl L. Pierce <mcpierce@databasix.com> Visit the Infobahn Offramp - <http://bellsouthpwp.net/m/c/mcpierce> "What do you care what other people think, Mr. Feynman?"
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads